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use crate::prelude::*;
pub trait Noise {
fn new() -> Self;
fn get_2d(&self, p: (FP, FP)) -> FP;
fn fbm_2d(&self, p: (FP, FP), octaves: i32) -> FP;
#[inline(always)]
fn hash2d(&self, p: FP2) -> FP {
let mut p3 = glm::fract(&FP3::new(p.x * 0.13, p.y * 0.13, p.x * 0.13));
let dot = glm::dot(&p3, &(FP3::new(p3.y + 3.333, p3.z + 3.333, p3.x + 3.333)));
p3.x += dot; p3.y += dot; p3.z += dot;
((p3.x + p3.y) * p3.z).fract()
}
#[inline(always)]
fn mix(&self, a: &FP, b: &FP, v: &FP) -> FP {
(1.0 - v) * a + b * v
}
}