noises_and_patterns/
noise.rs1use crate::prelude::*;
2
3pub mod value;
4pub mod voronoibasic;
5
6pub trait Noise {
7
8 fn new() -> Self;
9
10 fn get_2d(&self, p: (FP, FP)) -> FP;
12
13 fn fbm_2d(&self, p: (FP, FP), octaves: i32) -> FP {
15 let mut x = FP2::new(p.0, p.1);
16
17 let mut f = 0.0;
18 let mut a = 0.5;
19 let shift = FP2::new(100.0, 100.0);
20
21 let rot = Matrix2::new(1.6, 1.2, -1.2, 1.6);
23
24 for _i in 0..octaves {
25 f += a * self.get_2d((x.x, x.y));
26 x = rot * x * 2.0 + shift;
27 a *= 0.5;
28 }
29 f.clamp(0.0, 1.0)
30 }
31
32 #[inline(always)]
34 fn hash21(&self, p: FP2) -> FP {
35 let mut p3 = glm::fract(&FP3::new(p.x * 0.1031, p.y * 0.1031, p.x * 0.1031));
36
37 let dot = glm::dot(&p3, &(FP3::new(p3.y + 33.333, p3.z + 33.333, p3.x + 33.333)));
38
39 p3.x += dot; p3.y += dot; p3.z += dot;
40 ((p3.x + p3.y) * p3.z).fract()
41 }
42
43 #[inline(always)]
45 fn mix(&self, a: &FP, b: &FP, v: &FP) -> FP {
46 (1.0 - v) * a + b * v
47 }
48}