nnl 0.1.6

A high-performance neural network library for Rust with CPU and GPU support
Documentation
#version 450

// Swish activation compute shader
// Computes: result[i] = input[i] * sigmoid(input[i])
// Swish(x) = x * (1 / (1 + exp(-x)))

layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

layout(set = 0, binding = 0) buffer InputBuffer {
    float input_data[];
};

layout(set = 0, binding = 1) buffer OutputBuffer {
    float result[];
};

void main() {
    uint index = gl_GlobalInvocationID.x;

    // Bounds checking
    if (index >= input_data.length() || index >= result.length()) {
        return;
    }

    // Perform Swish activation entirely on GPU
    // Swish(x) = x * sigmoid(x) = x * (1 / (1 + e^(-x)))
    float x = input_data[index];

    // Use numerically stable sigmoid computation
    float sigmoid_val;
    if (x >= 0.0) {
        float exp_neg_x = exp(-x);
        sigmoid_val = 1.0 / (1.0 + exp_neg_x);
    } else {
        float exp_x = exp(x);
        sigmoid_val = exp_x / (1.0 + exp_x);
    }

    // Final Swish computation: x * sigmoid(x)
    result[index] = x * sigmoid_val;
}