use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct DcsSettingsPayload {
pub initial_server_name: String,
pub initial_server_password: String,
pub initial_max_players: u32,
pub enable_io: bool,
pub enable_os: bool,
pub enable_lfs: bool,
pub allow_external_loading: bool,
pub initial_use_voice_chat: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct DcsSettingsUpdatePayload {
pub enable_io: bool,
pub enable_os: bool,
pub enable_lfs: bool,
pub allow_external_loading: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct DcsSettings {
pub initial_server_name: String,
pub initial_server_password: String,
pub initial_max_players: i32,
pub enable_io: bool,
pub enable_os: bool,
pub enable_lfs: bool,
pub allow_external_loading: bool,
pub initial_use_voice_chat: bool,
}