use serde::{Deserialize, Serialize};
use super::dcs_runtime::{GetMissionListResponse, Settings};
pub type AddMissionsResponse = bool;
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct DeleteMissionsResponse {
pub result: bool,
pub deleted_missions: Vec<i32>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct StartMissionResponse {
pub mission_list: GetMissionListResponse,
pub res: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct StartServerResponse {
pub mission_list: GetMissionListResponse,
pub res: i32,
}
pub type GetPauseServerResponse = ();
pub type GetResumeServerResponse = ();
pub type SetServerSettingsResponse = bool;
pub type SetServerSettingsRequest = Settings;
pub type KickPlayerResponse = bool;
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct KickPlayerRequest {
pub id: i32,
pub reason: String,
}
pub type BanPlayerResponse = bool;
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct BanPlayerRequest {
pub id: i32,
pub reason: String,
pub ucid: String,
pub period: i64,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct SendChatRequest {
pub all: bool,
pub msg: String,
}
pub type SendChatResponse = ();