use bon::Builder;
use nil_core::resources::{Food, Iron, Resources, Stone, Wood};
use nil_core::ruler::Ruler;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[cfg(feature = "typescript")]
use ts_rs::TS;
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatGetResourcesRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetFoodRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
#[serde(default)]
#[builder(default, into)]
pub food: Food,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetIronRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
#[serde(default)]
#[builder(default, into)]
pub iron: Iron,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxFoodRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxIronRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxResourcesRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxSiloResourcesRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxStoneRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxWarehouseResourcesRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetMaxWoodRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetResourcesRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
#[serde(default)]
#[builder(default)]
pub resources: Resources,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetStoneRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
#[serde(default)]
#[builder(default, into)]
pub stone: Stone,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSetWoodRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
#[serde(default)]
#[builder(default, into)]
pub wood: Wood,
}