use bon::Builder;
use nil_core::continent::Coord;
use nil_core::military::army::personnel::ArmyPersonnel;
use nil_core::ruler::Ruler;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[cfg(feature = "typescript")]
use ts_rs::TS;
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetIdleArmiesAtRequest {
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetIdlePersonnelAtRequest {
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetManeuversRequest {
pub world: WorldId,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatGetManeuversOfRequest {
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatSpawnPersonnelRequest {
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
#[builder(into)]
pub personnel: ArmyPersonnel,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}