use nil_core::player::PlayerId;
use nil_crypto::password::Password;
use serde::{Deserialize, Serialize};
#[cfg(feature = "typescript")]
use ts_rs::TS;
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CreateUserRequest {
pub player: PlayerId,
pub password: Password,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct UserExistsRequest {
pub user: PlayerId,
}