use nil_core::battle::luck::Luck;
use nil_core::infrastructure::building::level::BuildingLevel;
use nil_core::military::squad::Squad;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[cfg(feature = "typescript")]
use ts_rs::TS;
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct SimulateBattleRequest {
pub world: WorldId,
#[serde(default)]
pub attacker: Vec<Squad>,
#[serde(default)]
pub defender: Vec<Squad>,
#[serde(default)]
pub luck: Option<Luck>,
#[serde(default)]
pub wall: BuildingLevel,
}