use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetRoundRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct SetPlayerReadyRequest {
pub world: WorldId,
pub is_ready: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct StartRoundRequest {
pub world: WorldId,
}