nil-payload 0.4.23

Multiplayer strategy game
Documentation
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// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetChatHistoryRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct PushChatMessageRequest {
  pub world: WorldId,
  pub message: String,
}