use nil_core::player::PlayerId;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetPlayerRequest {
pub world: WorldId,
#[serde(default)]
pub player: Option<PlayerId>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetPlayersRequest {
pub world: WorldId,
}