use nil_core::city::Stability;
use nil_core::continent::Coord;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatSetStabilityRequest {
pub world: WorldId,
pub coord: Coord,
pub stability: Stability,
}