nil-payload 0.4.14

Multiplayer strategy game
Documentation
// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use nil_core::world::WorldOptions;
use nil_core::world::config::WorldId;
use nil_crypto::password::Password;
use nil_server_types::round::RoundDuration;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateRemoteWorldRequest {
  pub options: WorldOptions,
  #[serde(default)]
  pub description: Option<String>,
  #[serde(default)]
  pub password: Option<Password>,
  #[serde(default)]
  pub round_duration: Option<RoundDuration>,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct DeleteRemoteWorldRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetRemoteWorldRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldBotsRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldConfigRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldPlayersRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldPrecursorsRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldStatsRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct LeaveRequest {
  pub world: WorldId,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct SaveLocalWorldRequest {
  pub world: WorldId,
  pub path: PathBuf,
}