use nil_core::world::WorldOptions;
use nil_core::world::config::WorldId;
use nil_crypto::password::Password;
use nil_server_types::round::RoundDuration;
use serde::{Deserialize, Serialize};
use std::path::PathBuf;
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateRemoteWorldRequest {
pub options: WorldOptions,
#[serde(default)]
pub description: Option<String>,
#[serde(default)]
pub password: Option<Password>,
#[serde(default)]
pub round_duration: Option<RoundDuration>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct DeleteRemoteWorldRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetRemoteWorldRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldBotsRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldConfigRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldPlayersRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldPrecursorsRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GetWorldStatsRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct LeaveRequest {
pub world: WorldId,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct SaveLocalWorldRequest {
pub world: WorldId,
pub path: PathBuf,
}