nil-payload 0.4.14

Multiplayer strategy game
Documentation
// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use nil_core::player::PlayerId;
use nil_crypto::password::Password;
use serde::{Deserialize, Serialize};

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateUserRequest {
  pub player: PlayerId,
  pub password: Password,
}

#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct UserExistsRequest {
  pub user: PlayerId,
}