niko 0.1.8

the niko wasm game engine
Documentation
use std::ops::{Add, Sub, Mul, Div};

#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
pub struct Point {
    pub x: i32,
    pub y: i32,
}

impl Point {
    pub fn new(x: i32, y: i32) -> Self {
        Self {
            x,
            y,
        }
    }
}

impl Add for Point {
    type Output = Self;

    fn add(self, other: Self) -> Self {
        Self {
            x: self.x + other.x,
            y: self.y + other.y,
        }
    }
}

impl Sub for Point {
    type Output = Self;

    fn sub(self, other: Self) -> Self {
        Self {
            x: self.x - other.x,
            y: self.y - other.y,
        }
    }
}

impl Mul for Point {
    type Output = Self;

    fn mul(self, other: Self) -> Self {
        Self {
            x: self.x * other.x,
            y: self.y * other.y,
        }
    }
}

impl Div for Point {
    type Output = Self;

    fn div(self, other: Self) -> Self {
        Self {
            x: self.x / other.x,
            y: self.y / other.y,
        }
    }
}

impl Into<(i32, i32)> for Point {
    fn into(self) -> (i32, i32) {
        (self.x, self.y)
    }
}

impl From<(i32, i32)> for Point {
    fn from(values: (i32, i32)) -> Self {
        Self::new(values.0, values.1)
    }
}