nightshade 0.13.3

A cross-platform data-oriented game engine.
Documentation
use crate::prelude::KeyCode as WinitKeyCode;
use crate::tui::key_code::KeyCode;

pub fn from_winit(winit_key: WinitKeyCode, shift: bool) -> Option<KeyCode> {
    match winit_key {
        WinitKeyCode::KeyA => Some(KeyCode::Char(if shift { 'A' } else { 'a' })),
        WinitKeyCode::KeyB => Some(KeyCode::Char(if shift { 'B' } else { 'b' })),
        WinitKeyCode::KeyC => Some(KeyCode::Char(if shift { 'C' } else { 'c' })),
        WinitKeyCode::KeyD => Some(KeyCode::Char(if shift { 'D' } else { 'd' })),
        WinitKeyCode::KeyE => Some(KeyCode::Char(if shift { 'E' } else { 'e' })),
        WinitKeyCode::KeyF => Some(KeyCode::Char(if shift { 'F' } else { 'f' })),
        WinitKeyCode::KeyG => Some(KeyCode::Char(if shift { 'G' } else { 'g' })),
        WinitKeyCode::KeyH => Some(KeyCode::Char(if shift { 'H' } else { 'h' })),
        WinitKeyCode::KeyI => Some(KeyCode::Char(if shift { 'I' } else { 'i' })),
        WinitKeyCode::KeyJ => Some(KeyCode::Char(if shift { 'J' } else { 'j' })),
        WinitKeyCode::KeyK => Some(KeyCode::Char(if shift { 'K' } else { 'k' })),
        WinitKeyCode::KeyL => Some(KeyCode::Char(if shift { 'L' } else { 'l' })),
        WinitKeyCode::KeyM => Some(KeyCode::Char(if shift { 'M' } else { 'm' })),
        WinitKeyCode::KeyN => Some(KeyCode::Char(if shift { 'N' } else { 'n' })),
        WinitKeyCode::KeyO => Some(KeyCode::Char(if shift { 'O' } else { 'o' })),
        WinitKeyCode::KeyP => Some(KeyCode::Char(if shift { 'P' } else { 'p' })),
        WinitKeyCode::KeyQ => Some(KeyCode::Char(if shift { 'Q' } else { 'q' })),
        WinitKeyCode::KeyR => Some(KeyCode::Char(if shift { 'R' } else { 'r' })),
        WinitKeyCode::KeyS => Some(KeyCode::Char(if shift { 'S' } else { 's' })),
        WinitKeyCode::KeyT => Some(KeyCode::Char(if shift { 'T' } else { 't' })),
        WinitKeyCode::KeyU => Some(KeyCode::Char(if shift { 'U' } else { 'u' })),
        WinitKeyCode::KeyV => Some(KeyCode::Char(if shift { 'V' } else { 'v' })),
        WinitKeyCode::KeyW => Some(KeyCode::Char(if shift { 'W' } else { 'w' })),
        WinitKeyCode::KeyX => Some(KeyCode::Char(if shift { 'X' } else { 'x' })),
        WinitKeyCode::KeyY => Some(KeyCode::Char(if shift { 'Y' } else { 'y' })),
        WinitKeyCode::KeyZ => Some(KeyCode::Char(if shift { 'Z' } else { 'z' })),
        WinitKeyCode::Digit0 => Some(KeyCode::Char(if shift { ')' } else { '0' })),
        WinitKeyCode::Digit1 => Some(KeyCode::Char(if shift { '!' } else { '1' })),
        WinitKeyCode::Digit2 => Some(KeyCode::Char(if shift { '@' } else { '2' })),
        WinitKeyCode::Digit3 => Some(KeyCode::Char(if shift { '#' } else { '3' })),
        WinitKeyCode::Digit4 => Some(KeyCode::Char(if shift { '$' } else { '4' })),
        WinitKeyCode::Digit5 => Some(KeyCode::Char(if shift { '%' } else { '5' })),
        WinitKeyCode::Digit6 => Some(KeyCode::Char(if shift { '^' } else { '6' })),
        WinitKeyCode::Digit7 => Some(KeyCode::Char(if shift { '&' } else { '7' })),
        WinitKeyCode::Digit8 => Some(KeyCode::Char(if shift { '*' } else { '8' })),
        WinitKeyCode::Digit9 => Some(KeyCode::Char(if shift { '(' } else { '9' })),
        WinitKeyCode::Space => Some(KeyCode::Char(' ')),
        WinitKeyCode::ArrowUp => Some(KeyCode::Up),
        WinitKeyCode::ArrowDown => Some(KeyCode::Down),
        WinitKeyCode::ArrowLeft => Some(KeyCode::Left),
        WinitKeyCode::ArrowRight => Some(KeyCode::Right),
        WinitKeyCode::Enter => Some(KeyCode::Enter),
        WinitKeyCode::Escape => Some(KeyCode::Escape),
        WinitKeyCode::Backspace => Some(KeyCode::Backspace),
        WinitKeyCode::Tab => Some(if shift {
            KeyCode::BackTab
        } else {
            KeyCode::Tab
        }),
        WinitKeyCode::Home => Some(KeyCode::Home),
        WinitKeyCode::End => Some(KeyCode::End),
        WinitKeyCode::PageUp => Some(KeyCode::PageUp),
        WinitKeyCode::PageDown => Some(KeyCode::PageDown),
        WinitKeyCode::Insert => Some(KeyCode::Insert),
        WinitKeyCode::Delete => Some(KeyCode::Delete),
        WinitKeyCode::F1 => Some(KeyCode::F(1)),
        WinitKeyCode::F2 => Some(KeyCode::F(2)),
        WinitKeyCode::F3 => Some(KeyCode::F(3)),
        WinitKeyCode::F4 => Some(KeyCode::F(4)),
        WinitKeyCode::F5 => Some(KeyCode::F(5)),
        WinitKeyCode::F6 => Some(KeyCode::F(6)),
        WinitKeyCode::F7 => Some(KeyCode::F(7)),
        WinitKeyCode::F8 => Some(KeyCode::F(8)),
        WinitKeyCode::F9 => Some(KeyCode::F(9)),
        WinitKeyCode::F10 => Some(KeyCode::F(10)),
        WinitKeyCode::F11 => Some(KeyCode::F(11)),
        WinitKeyCode::F12 => Some(KeyCode::F(12)),
        WinitKeyCode::Minus => Some(KeyCode::Char(if shift { '_' } else { '-' })),
        WinitKeyCode::Equal => Some(KeyCode::Char(if shift { '+' } else { '=' })),
        WinitKeyCode::BracketLeft => Some(KeyCode::Char(if shift { '{' } else { '[' })),
        WinitKeyCode::BracketRight => Some(KeyCode::Char(if shift { '}' } else { ']' })),
        WinitKeyCode::Backslash => Some(KeyCode::Char(if shift { '|' } else { '\\' })),
        WinitKeyCode::Semicolon => Some(KeyCode::Char(if shift { ':' } else { ';' })),
        WinitKeyCode::Quote => Some(KeyCode::Char(if shift { '"' } else { '\'' })),
        WinitKeyCode::Backquote => Some(KeyCode::Char(if shift { '~' } else { '`' })),
        WinitKeyCode::Comma => Some(KeyCode::Char(if shift { '<' } else { ',' })),
        WinitKeyCode::Period => Some(KeyCode::Char(if shift { '>' } else { '.' })),
        WinitKeyCode::Slash => Some(KeyCode::Char(if shift { '?' } else { '/' })),
        _ => None,
    }
}