neser 0.1.1

NESER - NES Emulator in Rust - is a NES emulator written in Rust. It aims to be a high-quality, hardware-accurate emulator that is also easy to use and extend. It supports a wide range of NES games and features, including various mappers, audio processing, and input handling. NESER is designed to be modular and extensible, allowing developers to easily add new features or support for additional hardware. It can be run using one of two frontends: a native desktop application using SDL2, or a web application using WebAssembly. The desktop application provides a high-performance, feature-rich experience with support for various input devices and display options, while the web application allows users to play NES games directly in their browsers without needing to install any software in a BYOR manner (Bring Your Own Roms).
Documentation
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#![cfg(all(test, feature = "wasm", target_arch = "wasm32"))]

use crate::bus::ControllerStateWrapper;
use crate::console::SaveState;
use crate::input::ArkanoidState;
use crate::wasm::{WasmNes, gamepad_init_toast_message};
use wasm_bindgen_test::*;

wasm_bindgen_test_configure!(run_in_browser);

// A minimal valid iNES header for NROM-128 with zeroed ROM data.
fn minimal_nrom() -> Vec<u8> {
    let mut data = vec![0u8; 16 + 16384 + 8192];
    data[0..4].copy_from_slice(b"NES\x1A");
    data[4] = 1; // 1 * 16KB PRG
    data[5] = 1; // 1 * 8KB CHR
    data
}

/// NROM-128 with all-NOP PRG and all interrupt vectors pointing to $8000.
///
/// Use this helper when the disassembly window is exercised, because the
/// all-zero `minimal_nrom` has reset vector = $0000 and `disassemble_from_start`
/// stops early when the address wraps around through zero, which prevents
/// `is_current` from being set to `true` for any entry.
fn minimal_nrom_nop_at_8000() -> Vec<u8> {
    let prg_size = 16384usize;
    let chr_size = 8192usize;
    let header_size = 16usize;
    // Zero-initialise the header so no stray mapper or flag bits creep in
    // from the NOP fill below.
    let mut data = vec![0u8; header_size + prg_size + chr_size];
    data[0..4].copy_from_slice(b"NES\x1A");
    data[4] = 1; // 1 × 16 KB PRG
    data[5] = 1; // 1 × 8 KB CHR
    // Fill PRG ROM with NOP ($EA) so instructions are 1 byte each and
    // there are no wrap-around issues when the disassembly window walks
    // backwards from $8000.
    let prg_start = header_size;
    data[prg_start..prg_start + prg_size].fill(0xEA);
    // Set NMI / Reset / IRQ-BRK vectors to $8000.
    data[prg_start + 0x3FFA] = 0x00; // NMI lo
    data[prg_start + 0x3FFB] = 0x80; // NMI hi  → $8000
    data[prg_start + 0x3FFC] = 0x00; // Reset lo
    data[prg_start + 0x3FFD] = 0x80; // Reset hi → $8000
    data[prg_start + 0x3FFE] = 0x00; // IRQ/BRK lo
    data[prg_start + 0x3FFF] = 0x80; // IRQ/BRK hi → $8000
    data
}

fn read_save_state(nes: &WasmNes) -> SaveState {
    SaveState::from_bytes(&nes.save_state_bytes()).expect("save state should decode")
}

fn port1_arkanoid_state(state: &SaveState) -> ArkanoidState {
    match &state.bus.port1_controller {
        ControllerStateWrapper::Arkanoid(arkanoid) => arkanoid.clone(),
        ControllerStateWrapper::Joypad(_) => panic!("expected Arkanoid controller on port 1"),
        ControllerStateWrapper::SnesAdapter(_) => {
            panic!("expected Arkanoid controller on port 1")
        }
        ControllerStateWrapper::Zapper(_) => panic!("expected Arkanoid controller on port 1"),
        ControllerStateWrapper::PowerPad(_) => panic!("expected Arkanoid controller on port 1"),
    }
}

fn enable_arkanoid_on_port1(nes: &mut WasmNes) {
    nes.set_controller_type(1, "arkanoid")
        .expect("should set controller type");
}

fn parse_disasm_addrs_and_current_index(json: &str) -> (Vec<u16>, usize) {
    let trimmed = json.trim();
    let body = trimmed
        .strip_prefix('[')
        .and_then(|s| s.strip_suffix(']'))
        .expect("disasm JSON should be an array");

    let mut addrs = Vec::new();
    let mut current_index = None;

    if body.is_empty() {
        return (addrs, 0);
    }

    for (index, raw_entry) in body.split("},{").enumerate() {
        let entry = raw_entry.trim_start_matches('{').trim_end_matches('}');
        let addr_start = entry
            .find("\"addr\":")
            .map(|p| p + "\"addr\":".len())
            .expect("entry should contain addr");
        let addr_end_rel = entry[addr_start..]
            .find(',')
            .expect("addr field should be followed by comma");
        let addr_end = addr_start + addr_end_rel;
        let addr = entry[addr_start..addr_end]
            .parse::<u16>()
            .expect("addr should be u16");
        addrs.push(addr);

        if entry.contains("\"is_current\":true") {
            current_index = Some(index);
        }
    }

    (
        addrs,
        current_index.expect("one disasm entry should be current"),
    )
}

#[wasm_bindgen_test]
fn wasm_nes_constructs() {
    let _nes = WasmNes::new();
}

#[wasm_bindgen_test]
fn load_rom_accepts_valid_data() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");
}

#[wasm_bindgen_test]
fn load_rom_rejects_invalid_header() {
    let mut nes = WasmNes::new();
    let mut rom = minimal_nrom();
    rom[0] = 0; // break magic
    let err = nes
        .load_rom(&rom, "broken.nes")
        .expect_err("invalid rom should error");
    assert!(
        err.as_string()
            .unwrap_or_default()
            .to_lowercase()
            .contains("invalid"),
        "unexpected err: {:?}",
        err.as_string()
    );

    let drained = nes.drain_toasts();
    assert_eq!(drained.len(), 1);
    assert_eq!(
        drained[0].as_string().as_deref(),
        Some("Cartridge load failed: broken.nes")
    );
}

#[wasm_bindgen_test]
fn load_rom_success_enqueues_loaded_and_timing_toasts() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "mario.nes")
        .expect("valid rom should load");

    let drained = nes.drain_toasts();
    assert_eq!(drained.len(), 3);
    assert_eq!(
        drained[0].as_string().as_deref(),
        Some("Cartridge loaded: mario.nes")
    );
    let timing = drained[1].as_string().unwrap_or_default();
    assert!(timing == "Emulator timing: NTSC" || timing == "Emulator timing: PAL");
    let hardware = drained[2].as_string().unwrap_or_default();
    assert!(
        hardware.starts_with("Hardware: "),
        "expected hardware toast, got: {}",
        hardware
    );
}

#[wasm_bindgen_test]
fn drain_toasts_clears_queue_after_read() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "mario.nes")
        .expect("valid rom should load");

    let first = nes.drain_toasts();
    assert!(!first.is_empty());
    let second = nes.drain_toasts();
    assert!(second.is_empty());
}

#[wasm_bindgen_test]
fn gamepad_init_toast_export_uses_shared_wording() {
    assert_eq!(
        gamepad_init_toast_message(true, 1),
        "Gamepad found: using 1 gamepad"
    );
}

#[wasm_bindgen_test]
fn render_frame_returns_expected_size() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");
    let frame = nes.render_frame();
    // Render with default 8 pixels overscan removal
    assert_eq!(frame.len(), 256 * (240 - 16) * 3);
}

#[wasm_bindgen_test]
fn render_frame_rgba_returns_expected_size() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");
    let frame = nes.render_frame_rgba();
    // Render with default 8 pixels overscan removal
    assert_eq!(frame.len(), 256 * (240 - 16) * 4);
    // Alpha should be opaque for all pixels.
    assert!(frame.iter().skip(3).step_by(4).all(|a| *a == 0xFF));
}

#[wasm_bindgen_test]
fn render_frame_without_rom_succeeds() {
    let mut nes = WasmNes::new();
    let frame = nes.render_frame();
    // Render with default 8 pixels overscan removal
    assert_eq!(frame.len(), 256 * (240 - 16) * 3);
}

#[wasm_bindgen_test]
fn render_frame_rgba_without_rom_succeeds() {
    let mut nes = WasmNes::new();
    let frame = nes.render_frame_rgba();
    // Render with default 8 pixels overscan removal
    assert_eq!(frame.len(), 256 * (240 - 16) * 4);
    assert!(frame.iter().skip(3).step_by(4).all(|a| *a == 0xFF));
}

#[wasm_bindgen_test]
fn set_button_accepts_valid_inputs() {
    let mut nes = WasmNes::new();
    // Test all valid button values (0-7) and controller values (1-2)
    for controller in 1..=2 {
        for button in 0..=7 {
            nes.set_button(controller, button, true);
            nes.set_button(controller, button, false);
        }
    }
    // If we reach here without panicking, the test passes
}

#[wasm_bindgen_test]
fn set_button_ignores_invalid_button() {
    let mut nes = WasmNes::new();
    // Invalid button numbers should be ignored without panicking
    nes.set_button(1, 8, true);
    nes.set_button(1, 255, true);
}

#[wasm_bindgen_test]
fn get_audio_samples_returns_vec() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");

    // Run a frame to generate some audio samples
    let _frame = nes.render_frame_rgba();

    // Get audio samples - should return a valid vector
    // Note: May be empty or have data depending on timing
    let _samples = nes.get_audio_samples();

    // Just verify it doesn't panic - actual sample count depends on emulator timing
}

#[wasm_bindgen_test]
fn audio_samples_unmuted_returns_samples() {
    let mut nes = WasmNes::new();
    nes.push_audio_sample_for_test(0.5);
    nes.set_audio_muted(false);
    let samples = nes.get_audio_samples();
    assert_eq!(samples.len(), 1);
    assert!((samples[0] - 0.5).abs() < f32::EPSILON);
}

#[wasm_bindgen_test]
fn audio_samples_muted_drops_samples() {
    let mut nes = WasmNes::new();
    nes.push_audio_sample_for_test(0.5);
    nes.set_audio_muted(true);
    let samples = nes.get_audio_samples();
    assert!(samples.is_empty());

    nes.set_audio_muted(false);
    let samples_after_unmute = nes.get_audio_samples();
    assert!(samples_after_unmute.is_empty());
}

#[wasm_bindgen_test]
fn get_audio_samples_without_rom_succeeds() {
    let mut nes = WasmNes::new();

    // Should be able to call get_audio_samples even without a ROM
    let _samples = nes.get_audio_samples();

    // Should not panic
}

#[wasm_bindgen_test]
fn save_state_roundtrip_returns_same_bytes() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");

    let state1 = nes.save_state_bytes();
    assert!(!state1.is_empty());

    nes.load_state_bytes(&state1).expect("state should load");
    let state2 = nes.save_state_bytes();

    assert_eq!(state1, state2);
}

#[wasm_bindgen_test]
fn reset_restores_initial_state() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes")
        .expect("valid rom should load");

    let initial = nes.save_state_bytes();
    assert!(!initial.is_empty());

    let _frame = nes.render_frame();
    let modified = nes.save_state_bytes();
    assert_ne!(initial, modified);

    nes.reset(true);
    let after_reset = nes.save_state_bytes();
    assert!(!after_reset.is_empty());
    assert_ne!(modified, after_reset);

    let _state = SaveState::from_bytes(&after_reset).expect("save state should decode");
}

#[wasm_bindgen_test]
fn set_mouse_x_position_updates_save_state() {
    let mut nes = WasmNes::new();
    enable_arkanoid_on_port1(&mut nes);
    nes.set_mouse_x_position(0x80);

    let state = read_save_state(&nes);
    let arkanoid = port1_arkanoid_state(&state);
    assert_eq!(arkanoid.position, 0x80);
}

#[wasm_bindgen_test]
fn set_mouse_x_position_clamps_to_valid_range() {
    let mut nes = WasmNes::new();
    enable_arkanoid_on_port1(&mut nes);
    nes.set_mouse_x_position(0x20);

    let state = read_save_state(&nes);
    let arkanoid = port1_arkanoid_state(&state);
    assert_eq!(arkanoid.position, 0x62);

    nes.set_mouse_x_position(0xFF);
    let state = read_save_state(&nes);
    let arkanoid = port1_arkanoid_state(&state);
    assert_eq!(arkanoid.position, 0xF2);
}

#[wasm_bindgen_test]
fn set_mouse_left_button_updates_save_state() {
    let mut nes = WasmNes::new();
    enable_arkanoid_on_port1(&mut nes);
    nes.set_mouse_left_button(true);

    let state = read_save_state(&nes);
    let arkanoid = port1_arkanoid_state(&state);
    assert!(arkanoid.trigger);

    nes.set_mouse_left_button(false);
    let state = read_save_state(&nes);
    let arkanoid = port1_arkanoid_state(&state);
    assert!(!arkanoid.trigger);
}

#[wasm_bindgen_test]
fn is_mouse_emulated_controller_reflects_port_configuration() {
    let mut nes = WasmNes::new();
    assert!(!nes.is_mouse_emulated_controller(1));
    assert!(!nes.is_mouse_emulated_controller(2));

    enable_arkanoid_on_port1(&mut nes);
    assert!(nes.is_mouse_emulated_controller(1));
    assert!(!nes.is_mouse_emulated_controller(2));
}

#[wasm_bindgen_test]
fn has_expansion_mouse_controller_reflects_expansion_arkanoid() {
    let mut nes = WasmNes::new();
    assert!(!nes.has_expansion_mouse_controller());

    nes.set_hardware_mode("famicom").expect("set famicom mode");
    nes.set_expansion_port("arkanoid")
        .expect("set expansion port");
    assert!(nes.has_expansion_mouse_controller());
}

#[wasm_bindgen_test]
fn has_expansion_mouse_controller_is_false_for_port_arkanoid() {
    let mut nes = WasmNes::new();
    enable_arkanoid_on_port1(&mut nes);
    assert!(!nes.has_expansion_mouse_controller());
}

// --- Debugger API tests ---

#[wasm_bindgen_test]
fn debugger_is_closed_by_default() {
    let nes = WasmNes::new();
    assert!(!nes.is_debugger_open());
}

#[wasm_bindgen_test]
fn debugger_open_pauses_emulator() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    assert!(!nes.is_debugger_open());
    nes.debugger_open();
    assert!(nes.is_debugger_open());
}

#[wasm_bindgen_test]
fn debugger_continue_resumes_emulator() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    assert!(nes.is_debugger_open());

    nes.debugger_continue();
    assert!(!nes.is_debugger_open());
}

#[wasm_bindgen_test]
fn debugger_step_into_keeps_debugger_open_and_advances_one_instruction() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    // Advance to a known stable state
    let _ = nes.render_frame_rgba();

    nes.debugger_open();
    nes.debugger_step_into();

    // Debugger must still be open after stepping into
    assert!(nes.is_debugger_open());
    // PC must have advanced (NOP is one byte, but minimal NROM has zeroed PRG which is BRK)
    // — just assert we got a response without error
    let _pc_after = nes.debugger_cpu_pc();
    // The debugger remains open
    assert!(nes.is_debugger_open());
}

#[wasm_bindgen_test]
fn debugger_step_over_keeps_debugger_open() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    nes.debugger_step_over();

    assert!(nes.is_debugger_open());
}

#[wasm_bindgen_test]
fn debugger_snapshot_returns_json_when_open() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();
    // Should return a non-empty JSON string containing CPU register info
    assert!(!json.is_empty());
    assert!(json.contains("pc"));
}

// --- Debugger disasm API tests ---

#[wasm_bindgen_test]
fn debugger_disasm_json_returns_json_array_when_open() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_disasm_json();
    assert!(!json.is_empty());
    // Must be a JSON array
    assert!(
        json.trim_start().starts_with('['),
        "expected JSON array, got: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_disasm_json_contains_current_instruction_marker() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_disasm_json();
    // At least one entry must have is_current:true
    assert!(
        json.contains("\"is_current\":true"),
        "expected is_current:true in: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_disasm_json_entries_have_required_fields() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_disasm_json();
    assert!(json.contains("\"addr\""), "expected addr field in: {json}");
    assert!(json.contains("\"text\""), "expected text field in: {json}");
    assert!(
        json.contains("\"bytes\""),
        "expected bytes field in: {json}"
    );
    assert!(
        json.contains("\"is_current\""),
        "expected is_current field in: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_disasm_current_addr_matches_cpu_pc() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    let _ = nes.render_frame_rgba();
    let pc = nes.debugger_cpu_pc();
    nes.debugger_open();
    let json = nes.debugger_disasm_json();

    // The is_current entry must have addr == pc (u16 serialised as a number)
    let expected_fragment = format!("\"addr\":{pc},");
    assert!(
        json.contains(&expected_fragment),
        "expected PC {pc} as addr in disasm JSON.\njson: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_disasm_keeps_window_until_last_two_then_recenters() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let (addrs0, mut idx) = parse_disasm_addrs_and_current_index(&nes.debugger_disasm_json());
    let target_lines = addrs0.len();

    let mut saw_centered = idx == target_lines / 2;
    for _ in 0..(target_lines * 4) {
        nes.debugger_step_over();
        let (_addrs, new_idx) = parse_disasm_addrs_and_current_index(&nes.debugger_disasm_json());
        idx = new_idx;
        saw_centered |= idx == target_lines / 2;
    }

    assert!(
        saw_centered,
        "expected disassembly window to recenter at least once"
    );
}

#[wasm_bindgen_test]
fn render_frame_rgba_does_not_advance_when_debugger_is_open() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    // Run for a few frames to reach a stable state
    let _ = nes.render_frame_rgba();

    let state_before = nes.save_state_bytes();

    nes.debugger_open();
    // Calling render while paused should NOT advance the emulator
    let _ = nes.render_frame_rgba();

    let state_after = nes.save_state_bytes();
    assert_eq!(
        state_before, state_after,
        "emulator state must not change when debugger is open"
    );
}
// --- debugger_snapshot_json extended fields (issue #695) ---

#[wasm_bindgen_test]
fn debugger_snapshot_json_includes_frame_count() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();
    assert!(
        json.contains("\"frame_count\""),
        "expected frame_count field in snapshot JSON: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_snapshot_json_includes_interrupt_field() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();
    assert!(
        json.contains("\"interrupt\""),
        "expected interrupt field in snapshot JSON: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_snapshot_json_includes_interrupt_vectors() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();
    assert!(
        json.contains("\"nmi_vector\""),
        "expected nmi_vector field: {json}"
    );
    assert!(
        json.contains("\"reset_vector\""),
        "expected reset_vector field: {json}"
    );
    assert!(
        json.contains("\"irq_vector\""),
        "expected irq_vector field: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_snapshot_json_includes_prg_hexdump_fields() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();

    assert!(
        json.contains("\"prg_hexdump_base\""),
        "expected prg_hexdump_base field: {json}"
    );
    assert!(
        json.contains("\"prg_hexdump_bytes\""),
        "expected prg_hexdump_bytes field: {json}"
    );
}

#[wasm_bindgen_test]
fn debugger_hexdump_navigation_moves_by_16_bytes() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let initial = nes.debugger_snapshot_json();
    let initial_base = parse_u16_field(&initial, "prg_hexdump_base");

    nes.debugger_hexdump_next_16();
    let after_next = nes.debugger_snapshot_json();
    let next_base = parse_u16_field(&after_next, "prg_hexdump_base");
    assert_eq!(next_base, initial_base.saturating_add(16));

    nes.debugger_hexdump_prev_16();
    let after_prev = nes.debugger_snapshot_json();
    let prev_base = parse_u16_field(&after_prev, "prg_hexdump_base");
    assert_eq!(prev_base, initial_base);
}

#[wasm_bindgen_test]
fn debugger_hexdump_set_base_jumps_to_specific_address() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    nes.debugger_hexdump_set_base(0xC123);
    let json = nes.debugger_snapshot_json();
    let base = parse_u16_field(&json, "prg_hexdump_base");

    // SDL parity: hexdump base is 16-byte aligned.
    assert_eq!(base, 0xC120);

    nes.debugger_hexdump_set_base(0x7000);
    let clamped_json = nes.debugger_snapshot_json();
    let clamped_base = parse_u16_field(&clamped_json, "prg_hexdump_base");
    assert_eq!(clamped_base, 0x8000);
}

#[wasm_bindgen_test]
fn debugger_ppu_viewer_is_closed_by_default() {
    let nes = WasmNes::new();
    assert!(
        !nes.debugger_is_ppu_viewer_open(),
        "PPU viewer should be closed by default"
    );
}

#[wasm_bindgen_test]
fn debugger_ppu_viewer_toggle_opens_then_closes() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");
    nes.debugger_open();

    assert!(!nes.debugger_is_ppu_viewer_open());

    nes.debugger_toggle_ppu_viewer();
    assert!(
        nes.debugger_is_ppu_viewer_open(),
        "toggle should open the PPU viewer"
    );

    nes.debugger_toggle_ppu_viewer();
    assert!(
        !nes.debugger_is_ppu_viewer_open(),
        "second toggle should close the PPU viewer"
    );
}

#[wasm_bindgen_test]
fn debugger_ppu_viewer_rgba_buffers_match_expected_dimensions() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");
    nes.debugger_open();
    nes.debugger_toggle_ppu_viewer();

    let pattern_tables = nes.debugger_ppu_pattern_tables_rgba();
    let nametables = nes.debugger_ppu_nametables_rgba();

    assert_eq!(
        pattern_tables.len(),
        256 * 128 * 4,
        "pattern table viewer buffer should be 256x128 RGBA"
    );
    assert_eq!(
        nametables.len(),
        512 * 480 * 4,
        "nametable viewer buffer should be 512x480 RGBA"
    );
}

#[wasm_bindgen_test]
fn debugger_ppu_viewer_visibility_persists_across_close_and_reopen() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    nes.debugger_toggle_ppu_viewer();
    assert!(nes.debugger_is_ppu_viewer_open());

    nes.debugger_continue();
    assert!(!nes.is_debugger_open());

    nes.debugger_open();
    assert!(
        nes.debugger_is_ppu_viewer_open(),
        "PPU viewer visibility should persist when reopening debugger"
    );
}

#[wasm_bindgen_test]
fn debugger_ppu_scroll_json_exposes_scroll_coordinates() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");
    nes.debugger_open();

    let json = nes.debugger_ppu_scroll_json();
    let scroll_x = parse_u16_field(&json, "scroll_x");
    let scroll_y = parse_u16_field(&json, "scroll_y");

    assert!(scroll_x < 512, "scroll_x should be within nametable width");
    assert!(scroll_y < 480, "scroll_y should be within nametable height");
}

fn parse_u16_field(json: &str, field: &str) -> u16 {
    let key = format!("\"{field}\":");
    let start = json
        .find(&key)
        .map(|idx| idx + key.len())
        .expect("field should exist in JSON");
    let end = json[start..]
        .find(|c: char| !c.is_ascii_digit())
        .map(|offset| start + offset)
        .unwrap_or(json.len());
    json[start..end]
        .parse::<u16>()
        .expect("field should parse as u16")
}

#[wasm_bindgen_test]
fn debugger_snapshot_json_reset_vector_matches_rom_header() {
    let mut nes = WasmNes::new();
    let rom = minimal_nrom_nop_at_8000();
    nes.load_rom(&rom, "test.nes").expect("valid rom");

    nes.debugger_open();
    let json = nes.debugger_snapshot_json();

    // The minimal_nrom_nop_at_8000 helper sets reset vector to $8000 (32768).
    assert!(
        json.contains("\"reset_vector\":32768"),
        "expected reset_vector:32768 ($8000) in snapshot JSON: {json}"
    );
}