extern crate nalgebra as na;
use na::{Isometry3, Point3, Vector3};
use ncollide3d_updated as ncollide3d;
use ncollide3d::query::{Ray, RayCast};
use ncollide3d::shape::Cuboid;
fn main() {
let cube = Cuboid::new(Vector3::new(1.0f32, 1.0, 1.0));
let ray = Ray::new(Point3::new(0.0f32, 0.0, -1.0), Vector3::z());
assert!(cube.intersects_ray(&Isometry3::identity(), &ray, std::f32::MAX));
}