Struct ncollide2d::pipeline::narrow_phase::NarrowPhase
source · [−]pub struct NarrowPhase<N: RealField + Copy, Handle: CollisionObjectHandle> { /* private fields */ }
Expand description
Collision detector dispatcher for collision objects.
Implementations
sourceimpl<N: RealField + Copy, Handle: CollisionObjectHandle> NarrowPhase<N, Handle>
impl<N: RealField + Copy, Handle: CollisionObjectHandle> NarrowPhase<N, Handle>
sourcepub fn new(
contact_dispatcher: Box<dyn ContactDispatcher<N>>,
proximity_dispatcher: Box<dyn ProximityDispatcher<N>>
) -> NarrowPhase<N, Handle>
pub fn new(
contact_dispatcher: Box<dyn ContactDispatcher<N>>,
proximity_dispatcher: Box<dyn ProximityDispatcher<N>>
) -> NarrowPhase<N, Handle>
Creates a new NarrowPhase
.
sourcepub fn update_contact(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ContactManifoldGenerator<N>,
manifold: &mut ContactManifold<N>
)
pub fn update_contact(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ContactManifoldGenerator<N>,
manifold: &mut ContactManifold<N>
)
Update the specified contact manifold between two collision objects.
sourcepub fn update_proximity(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ProximityDetector<N>,
curr_proximity: &mut Proximity
)
pub fn update_proximity(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
detector: &mut dyn ProximityDetector<N>,
curr_proximity: &mut Proximity
)
Update the specified proximity between two collision objects.
sourcepub fn update_interaction(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
interaction: &mut Interaction<N>
)
pub fn update_interaction(
&mut self,
co1: &impl CollisionObjectRef<N>,
co2: &impl CollisionObjectRef<N>,
handle1: Handle,
handle2: Handle,
interaction: &mut Interaction<N>
)
Update the specified interaction between two collision objects.
sourcepub fn update<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects
) where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
pub fn update<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects
) where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
Updates the narrow-phase by actually computing contact points and proximities between the interactions pairs reported by the broad-phase.
This will push relevant events to contact_events
and proximity_events
.
sourcepub fn handle_interaction<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
handle1: Objects::CollisionObjectHandle,
handle2: Objects::CollisionObjectHandle,
started: bool
) where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
pub fn handle_interaction<Objects>(
&mut self,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
objects: &Objects,
handle1: Objects::CollisionObjectHandle,
handle2: Objects::CollisionObjectHandle,
started: bool
) where
Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,
Handles a pair of collision objects detected as either started or stopped interacting.
sourcepub fn contact_events(&self) -> &ContactEvents<Handle>
pub fn contact_events(&self) -> &ContactEvents<Handle>
The set of contact events generated by this narrow-phase.
sourcepub fn proximity_events(&self) -> &ProximityEvents<Handle>
pub fn proximity_events(&self) -> &ProximityEvents<Handle>
The set of proximity events generated by this narrow-phase.
sourcepub fn clear_events(&mut self)
pub fn clear_events(&mut self)
Clear the events generated by this narrow-phase.
Auto Trait Implementations
impl<N, Handle> !RefUnwindSafe for NarrowPhase<N, Handle>
impl<N, Handle> Send for NarrowPhase<N, Handle>
impl<N, Handle> Sync for NarrowPhase<N, Handle>
impl<N, Handle> Unpin for NarrowPhase<N, Handle> where
Handle: Unpin,
impl<N, Handle> !UnwindSafe for NarrowPhase<N, Handle>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedAs for T
impl<T> CheckedAs for T
sourcefn checked_as<Dst>(self) -> Option<Dst> where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst> where
T: CheckedCast<Dst>,
Casts the value.
sourceimpl<Src, Dst> CheckedCastFrom<Src> for Dst where
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dst where
Src: CheckedCast<Dst>,
sourcefn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
sourceimpl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
impl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
sourcefn lossless_try_into(self) -> Option<Dst>
fn lossless_try_into(self) -> Option<Dst>
Performs the conversion.
sourceimpl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
impl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
sourcefn lossy_into(self) -> Dst
fn lossy_into(self) -> Dst
Performs the conversion.
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Casts the value.
sourceimpl<Src, Dst> OverflowingCastFrom<Src> for Dst where
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impl<Src, Dst> OverflowingCastFrom<Src> for Dst where
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fn overflowing_cast_from(src: Src) -> (Dst, bool)
OverflowingCasts the value.
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T: SaturatingCast<Dst>,
Casts the value.
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Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dst where
Src: SaturatingCast<Dst>,
sourcefn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
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The inverse inclusion map: attempts to construct self
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sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
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sourceimpl<T> UnwrappedAs for T
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Casts the value.
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WrappingCasts the value.