Trait ncollide2d::pipeline::narrow_phase::ProximityDetector
source · [−]pub trait ProximityDetector<N: RealField + Copy>: Any + Send + Sync {
fn update(
&mut self,
dispatcher: &dyn ProximityDispatcher<N>,
ma: &Isometry<N>,
a: &dyn Shape<N>,
mb: &Isometry<N>,
b: &dyn Shape<N>,
margin: N
) -> Option<Proximity>;
}
Expand description
Trait implemented by algorithms that determine if two objects are in close proximity.
Required methods
Runs the proximity detection on two objects. It is assumed that the same proximity detector (the same instance) is always used with the same pair of object.