Trait ncollide2d::pipeline::narrow_phase::ContactDispatcher
source · [−]pub trait ContactDispatcher<N>: Any + Send + Sync {
fn get_contact_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ContactAlgorithm<N>>;
}
Required methods
fn get_contact_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ContactAlgorithm<N>>
fn get_contact_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ContactAlgorithm<N>>
Allocate a collision algorithm corresponding to a pair of objects with the given shapes.