ncollide2d 0.33.0

2 and 3-dimensional collision detection library in Rust. Will be superseded by the parry2d crate.
Documentation
use crate::bounding_volume;
use crate::bounding_volume::{HasBoundingVolume, AABB};
use crate::math::Isometry;
use crate::shape::{Capsule, Segment};
#[cfg(feature = "dim3")]
use crate::shape::{Cone, Cylinder};
use na::RealField;

#[cfg(feature = "dim3")]
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cone<N> {
    #[inline]
    fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N> {
        bounding_volume::support_map_aabb(m, self)
    }

    #[inline]
    fn local_bounding_volume(&self) -> AABB<N> {
        bounding_volume::local_support_map_aabb(self)
    }
}

#[cfg(feature = "dim3")]
impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Cylinder<N> {
    #[inline]
    fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N> {
        bounding_volume::support_map_aabb(m, self)
    }

    #[inline]
    fn local_bounding_volume(&self) -> AABB<N> {
        bounding_volume::local_support_map_aabb(self)
    }
}

impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Capsule<N> {
    #[inline]
    fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N> {
        bounding_volume::support_map_aabb(m, self)
    }

    #[inline]
    fn local_bounding_volume(&self) -> AABB<N> {
        bounding_volume::local_support_map_aabb(self)
    }
}

impl<N: RealField + Copy> HasBoundingVolume<N, AABB<N>> for Segment<N> {
    #[inline]
    fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N> {
        // SPEED: optimize this
        bounding_volume::support_map_aabb(m, self)
    }

    #[inline]
    fn local_bounding_volume(&self) -> AABB<N> {
        bounding_volume::local_support_map_aabb(self)
    }
}