#include "globals.h"
#include <draw2d/color.h>
#include <draw2d/guictx.h>
#include <sewer/cassert.h>
device_t globals_device(void)
{
const GuiCtx *context = guictx_get_current();
cassert_no_null(context);
cassert_no_nullf(context->func_globals_device);
return (device_t)context->func_globals_device(NULL);
}
void globals_resolution(S2Df *resolution)
{
const GuiCtx *context = guictx_get_current();
cassert_no_null(context);
cassert_no_nullf(context->func_globals_resolution);
cassert_no_null(resolution);
context->func_globals_resolution(NULL, &resolution->width, &resolution->height);
}
V2Df globals_mouse_position(void)
{
V2Df pos;
const GuiCtx *context = guictx_get_current();
cassert_no_null(context);
cassert_no_nullf(context->func_globals_mouse_position);
context->func_globals_mouse_position(NULL, &pos.x, &pos.y);
return pos;
}