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use super::*;
pub(crate) fn plugin(app: &mut App) {
#[cfg(feature = "scripting")]
lua::plugin(app);
}
impl super::Pico8<'_, '_> {
pub fn rectfill(
&mut self,
upper_left: Vec2,
lower_right: Vec2,
color: Option<impl Into<FillColor>>,
) -> Result<Entity, Error> {
let upper_left = pixel_snap(self.state.draw_state.apply_camera_delta(upper_left));
let lower_right = pixel_snap(self.state.draw_state.apply_camera_delta(lower_right));
let size = (lower_right - upper_left) + Vec2::ONE;
let clearable = Clearable::default();
let color = color.map(|x| x.into());
let id = self
.commands
.spawn((
Name::new("rectfill"),
if let Some(fill_pat) = &self.state.draw_state.fill_pat {
let image =
// {
// let a = Gfx::<1>::from_vec(8,8,
// vec![
// 0b10000000,
// 0b01000000,
// 0b00100000,
// 0b00010000,
// 0b00001000,
// 0b00000100,
// 0b00000010,
// 0b00000001,
// ]);
// a.mirror_horizontal().to_image(|i, _, pixel_bytes| {
// pixel_bytes.copy_from_slice(&PALETTE[i as usize]);
// })
// }
fill_pat.to_image(8, 8, |bit, _pixel_index, pixel_bytes| {
let c: Option<PColor> = if bit {
color.and_then(|x| x.on())
} else {
color.map(|x| x.off()).or(Some(self.state.draw_state.pen))
};
if let Some(c) = c {
// c.map(&self.state.pal_map).write_color(&PALETTE, pixel_bytes);
let _ = c.write_color(
&self.pico8_asset()?.palettes[self.state.palette].data,
&self.state.pal_map,
pixel_bytes,
);
}
Ok::<(), Error>(())
})?;
Sprite {
anchor: Anchor::TopLeft,
// NOTE: Technically we only need a 4x4 image. However, this generates a warning.
//
// ```
// WARN bevy_sprite::texture_slice: One of your tiled
// textures has generated 1089 slices. You might want to
// use higher stretch values to avoid a great
// performance cost
// ```
//
// So we generate an 8x8 to avoid that.
image: self.images.add(image),
custom_size: Some(size),
image_mode: SpriteImageMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 1.0,
},
..default()
}
} else {
let c =
self.get_color(color.map(|x| x.off().into()).unwrap_or(N9Color::Pen))?;
Sprite {
color: c,
anchor: Anchor::TopLeft,
custom_size: Some(size),
..default()
}
},
Transform::from_xyz(upper_left.x, negate_y(upper_left.y), clearable.suggest_z()),
clearable,
))
.id();
self.state.draw_state.mark_drawn();
Ok(id)
}
pub fn rect(
&mut self,
upper_left: Vec2,
lower_right: Vec2,
color: Option<N9Color>,
) -> Result<Entity, Error> {
let upper_left = pixel_snap(self.state.draw_state.apply_camera_delta(upper_left));
let lower_right = pixel_snap(self.state.draw_state.apply_camera_delta(lower_right));
let c = self.get_color(color.unwrap_or(N9Color::Pen))?;
let size = (lower_right - upper_left) + Vec2::ONE;
let clearable = Clearable::default();
let id = self
.commands
.spawn((
Name::new("rect"),
Sprite {
image: self.pico8_asset()?.border.clone(),
color: c,
anchor: Anchor::TopLeft,
custom_size: Some(size),
image_mode: SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::square(1.0),
center_scale_mode: SliceScaleMode::Stretch,
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 1.0 },
..default()
}),
..default()
},
Transform::from_xyz(upper_left.x, negate_y(upper_left.y), clearable.suggest_z()),
clearable,
))
.id();
self.state.draw_state.mark_drawn();
Ok(id)
}
pub fn fillp(&mut self, pattern: Option<u16>) -> u16 {
let last: u16 = self
.state
.draw_state
.fill_pat
.map(|x| x.into())
.unwrap_or(0);
if let Some(pattern) = pattern {
if pattern == 0 {
self.state.draw_state.fill_pat = None;
} else {
self.state.draw_state.fill_pat = Some(pattern.into());
}
}
last
}
}
#[cfg(feature = "scripting")]
mod lua {
use super::*;
use crate::pico8::lua::with_pico8;
use bevy_mod_scripting::core::bindings::function::{
namespace::{GlobalNamespace, NamespaceBuilder},
script_function::FunctionCallContext,
};
pub(crate) fn plugin(app: &mut App) {
let world = app.world_mut();
NamespaceBuilder::<GlobalNamespace>::new_unregistered(world)
.register(
"rectfill",
|ctx: FunctionCallContext,
x0: f32,
y0: f32,
x1: f32,
y1: f32,
color: Option<FillColor>| {
with_pico8(&ctx, |pico8| {
// We want to ignore out of bounds errors specifically but possibly not others.
// Ok(pico8.pset(x, y, color)?)
let _ = pico8.rectfill(Vec2::new(x0, y0), Vec2::new(x1, y1), color);
Ok(())
})
},
)
.register("fillp", |ctx: FunctionCallContext, pattern: Option<u16>| {
with_pico8(&ctx, move |pico8| Ok(pico8.fillp(pattern)))
})
.register(
"rect",
|ctx: FunctionCallContext,
x0: f32,
y0: f32,
x1: f32,
y1: f32,
color: Option<N9Color>| {
with_pico8(&ctx, |pico8| {
// We want to ignore out of bounds errors specifically but possibly not others.
// Ok(pico8.pset(x, y, color)?)
let _ = pico8.rect(Vec2::new(x0, y0), Vec2::new(x1, y1), color);
Ok(())
})
},
);
}
}