use super::*;
use bevy::ecs::system::SystemParam;
use crate::{
pico8::{
self, audio::SfxChannels, keyboard::KeyInput, mouse::MouseInput, rand::Rand8, Gfx,
GfxHandles,
},
N9Canvas,
};
#[derive(SystemParam)]
#[allow(dead_code)]
pub struct Pico8<'w, 's> {
pub(crate) images: ResMut<'w, Assets<Image>>,
pub(crate) state: ResMut<'w, Pico8State>,
pub(crate) commands: Commands<'w, 's>,
pub(crate) canvas: Res<'w, N9Canvas>,
pub(crate) player_inputs: Res<'w, PlayerInputs>,
pub(crate) sfx_channels: Res<'w, SfxChannels>,
pub(crate) time: Res<'w, Time>,
#[cfg(feature = "level")]
pub(crate) tiled: crate::level::tiled::Level<'w, 's>,
pub(crate) gfxs: ResMut<'w, Assets<Gfx>>,
pub(crate) gfx_handles: ResMut<'w, GfxHandles>,
pub(crate) rand8: Rand8<'w>,
pub(crate) key_input: ResMut<'w, KeyInput>,
pub(crate) mouse_input: ResMut<'w, MouseInput>,
pub(crate) pico8_assets: ResMut<'w, Assets<Pico8Asset>>,
pub(crate) pico8_handle: Res<'w, Pico8Handle>,
pub(crate) defaults: Res<'w, pico8::Defaults>,
pub(crate) clear_cache: Res<'w, ClearCache>,
}