pub struct PathOptions<T> { /* private fields */ }
Expand description

A path drawing context ready to specify tessellation options.

Implementations§

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impl<T> PathOptions<T>

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pub fn new(opts: T) -> Self

Initialise the PathOptions builder.

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impl PathOptions<FillOptions>

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pub fn tolerance(self, tolerance: f32) -> Self

Maximum allowed distance to the path when building an approximation.

This method is shorthand for the fill_tolerance method.

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pub fn rule(self, rule: FillRule) -> Self

Specify the rule used to determine what is inside and what is outside of the shape.

Currently, only the EvenOdd rule is implemented.

This method is shorthand for the fill_rule method.

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impl PathOptions<StrokeOptions>

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pub fn weight(self, weight: f32) -> Self

Short-hand for the stroke_weight method.

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pub fn tolerance(self, tolerance: f32) -> Self

Short-hand for the stroke_tolerance method.

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impl<T> PathOptions<T>

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pub fn points<I>(self, ctxt: DrawingContext<'_>, points: I) -> Path
where I: IntoIterator, I::Item: Into<Point2>,

Consumes an iterator of points and converts them to an iterator yielding path events.

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pub fn points_closed<I>(self, ctxt: DrawingContext<'_>, points: I) -> Path
where I: IntoIterator, I::Item: Into<Point2>,

Consumes an iterator of points and converts them to an iterator yielding path events.

Closes the start and end points.

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pub fn points_colored<I, P, C>( self, ctxt: DrawingContext<'_>, points: I ) -> Path

Submit path events as a polyline of colored points.

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pub fn points_colored_closed<I, P, C>( self, ctxt: DrawingContext<'_>, points: I ) -> Path

Submit path events as a polyline of colored points.

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pub fn points_textured<I, P, TC>( self, ctxt: DrawingContext<'_>, texture_view: &dyn ToTextureView, points: I ) -> Path
where I: IntoIterator<Item = (P, TC)>, P: Into<Point2>, TC: Into<TexCoords>,

Submit path events as a polyline of textured points.

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pub fn points_textured_closed<I, P, TC>( self, ctxt: DrawingContext<'_>, texture_view: &dyn ToTextureView, points: I ) -> Path
where I: IntoIterator<Item = (P, TC)>, P: Into<Point2>, TC: Into<TexCoords>,

Submit path events as a polyline of textured points.

Trait Implementations§

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impl<T: Clone> Clone for PathOptions<T>

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fn clone(&self) -> PathOptions<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for PathOptions<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for PathOptions<T>

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fn default() -> PathOptions<T>

Returns the “default value” for a type. Read more
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impl From<PathOptions<FillOptions>> for Primitive

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fn from(prim: PathFill) -> Self

Converts to this type from the input type.
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impl From<PathOptions<StrokeOptions>> for Primitive

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fn from(prim: PathStroke) -> Self

Converts to this type from the input type.
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impl<T> SetColor<f32> for PathOptions<T>

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fn rgba_mut(&mut self) -> &mut Option<LinSrgba>

Provide a mutable reference to the RGBA field which can be used for setting colors.
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fn color<C>(self, color: C) -> Self
where C: IntoLinSrgba<S>,

Specify a color. Read more
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fn rgb<T>(self, r: T, g: T, b: T) -> Self
where T: Component, S: Float,

Specify the color via red, green and blue channels.
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fn rgb8(self, r: u8, g: u8, b: u8) -> Self
where S: Float,

Specify the color via red, green and blue channels as bytes
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fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self
where T: Component, S: Float,

Specify the color via red, green, blue and alpha channels.
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fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self
where S: Float,

Specify the color via red, green, blue and alpha channels as bytes
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fn hsl(self, h: S, s: S, l: S) -> Self
where S: Float + Into<RgbHue<S>>,

Specify the color via hue, saturation and luminance. Read more
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fn hsla(self, h: S, s: S, l: S, a: S) -> Self
where S: Float + Into<RgbHue<S>>,

Specify the color via hue, saturation, luminance and an alpha channel. Read more
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fn hsv(self, h: S, s: S, v: S) -> Self
where S: Float,

Specify the color via hue, saturation and value (brightness). Read more
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fn hsva(self, h: S, s: S, v: S, a: S) -> Self
where S: Float,

Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more
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fn gray<T>(self, g: T) -> Self
where T: Component, S: Float,

Specify the color as gray scale Read more
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impl<T> SetOrientation for PathOptions<T>

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fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the orientation::Properties for updating.
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fn look_at(self, target: Point3) -> Self

Describe orientation via the vector that points to the given target.
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fn x_radians(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in radians.
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fn y_radians(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in radians.
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fn z_radians(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in radians.
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fn x_degrees(self, x: f32) -> Self

Specify the orientation around the x axis as an absolute value in degrees.
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fn y_degrees(self, y: f32) -> Self

Specify the orientation around the y axis as an absolute value in degrees.
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fn z_degrees(self, z: f32) -> Self

Specify the orientation around the z axis as an absolute value in degrees.
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fn x_turns(self, x: f32) -> Self

Specify the orientation around the x axis as a number of turns around the axis.
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fn y_turns(self, y: f32) -> Self

Specify the orientation around the y axis as a number of turns around the axis.
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fn z_turns(self, z: f32) -> Self

Specify the orientation around the z axis as a number of turns around the axis.
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fn radians(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of radians. Read more
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fn degrees(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of degrees. Read more
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fn turns(self, v: Vec3) -> Self

Specify the orientation along each axis with the given Vector of “turns”. Read more
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fn euler(self, e: Vec3) -> Self

Specify the orientation with the given euler orientation in radians.
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fn quaternion(self, q: Quat) -> Self

Specify the orientation with the given Quaternion.
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fn pitch(self, pitch: f32) -> Self

Specify the “pitch” of the orientation in radians. Read more
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fn yaw(self, yaw: f32) -> Self

Specify the “yaw” of the orientation in radians. Read more
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fn roll(self, roll: f32) -> Self

Specify the “roll” of the orientation in radians. Read more
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fn rotate(self, radians: f32) -> Self

Assuming we’re looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more
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impl<T> SetPosition for PathOptions<T>

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fn properties(&mut self) -> &mut Properties

Provide a mutable reference to the position::Properties for updating.
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fn x(self, x: f32) -> Self

Build with the given Absolute Position along the x axis.
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fn y(self, y: f32) -> Self

Build with the given Absolute Position along the y axis.
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fn z(self, z: f32) -> Self

Build with the given Absolute Position along the z axis.
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fn xy(self, p: Point2) -> Self

Set the Position with some two-dimensional point.
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fn xyz(self, p: Point3) -> Self

Set the Position with some three-dimensional point.
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fn x_y(self, x: f32, y: f32) -> Self

Set the Position with x y coordinates.
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fn x_y_z(self, x: f32, y: f32, z: f32) -> Self

Set the Position with x y z coordinates.

Auto Trait Implementations§

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impl<T> RefUnwindSafe for PathOptions<T>
where T: RefUnwindSafe,

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impl<T> Send for PathOptions<T>
where T: Send,

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impl<T> Sync for PathOptions<T>
where T: Sync,

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impl<T> Unpin for PathOptions<T>
where T: Unpin,

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impl<T> UnwindSafe for PathOptions<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,