[−][src]Struct nannou::prelude::rgb::Rgb
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it's
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Methods
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
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Create an RGB color.
pub fn into_format<U>(self) -> Rgb<S, U> where
U: Component,
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U: Component,
Convert into another component type.
pub fn from_format<U>(color: Rgb<S, U>) -> Rgb<S, T> where
U: Component,
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U: Component,
Convert from another component type.
pub fn into_components(self) -> (T, T, T)
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Convert to a (red, green, blue)
tuple.
pub fn from_components((T, T, T)) -> Rgb<S, T>
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Convert from a (red, green, blue)
tuple.
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn into_linear(self) -> Rgb<Linear<<S as RgbStandard>::Space>, T>
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Convert the color to linear RGB.
pub fn from_linear(
color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
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color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St>(self) -> Rgb<St, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert the color to a different encoding.
pub fn from_encoding<St>(color: Rgb<St, T>) -> Rgb<S, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert RGB from a different encoding.
Trait Implementations
impl<S, T, P> AsRef<P> for Rgb<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
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P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
fn as_ref(&self) -> &P
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Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); let raw: &[u8] = rgb.as_ref(); assert_eq!(raw[1], 42);
impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from_xyz(
color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
fn from_hsv<_S>(color: Hsv<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_hsl<_S>(color: Hsl<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_luma(
color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
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color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_yxy(inp: Yxy<Wp, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_hwb<S>(inp: Hwb<S, T>) -> Self where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
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fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hwb<Sp>(self) -> Hwb<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_luma(self) -> Luma<Linear<Wp>, T>
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impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Rgb<S, T>, factor: T) -> Rgb<S, T>
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impl<S, T> Debug for Rgb<S, T> where
S: RgbStandard + Debug,
T: Component + Debug,
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S: RgbStandard + Debug,
T: Component + Debug,
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Rgb<S, T>
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fn darken(&self, amount: Self::Scalar) -> Self
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impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
fn add(self, other: Rgb<S, T>) -> <Rgb<S, T> as Add<Rgb<S, T>>>::Output
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impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
fn add(self, c: T) -> <Rgb<S, T> as Add<T>>::Output
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impl<S, T> PartialEq<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard + PartialEq<S>,
T: Component + PartialEq<T>,
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S: RgbStandard + PartialEq<S>,
T: Component + PartialEq<T>,
impl<S, T> LowerHex for Rgb<S, T> where
S: RgbStandard,
T: Component + LowerHex,
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S: RgbStandard,
T: Component + LowerHex,
impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> <Rgb<S, T> as Sub<T>>::Output
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impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
fn sub(self, other: Rgb<S, T>) -> <Rgb<S, T> as Sub<Rgb<S, T>>>::Output
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impl<S, T> Into<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
fn mul(self, other: Rgb<S, T>) -> <Rgb<S, T> as Mul<Rgb<S, T>>>::Output
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impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> <Rgb<S, T> as Mul<T>>::Output
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impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
type Scalar = T
The scalar type for color components.
fn component_wise<F>(&self, other: &Rgb<S, T>, f: F) -> Rgb<S, T> where
F: FnMut(T, T) -> T,
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F: FnMut(T, T) -> T,
fn component_wise_self<F>(&self, f: F) -> Rgb<S, T> where
F: FnMut(T) -> T,
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F: FnMut(T) -> T,
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> UpperHex for Rgb<S, T> where
S: RgbStandard,
T: Component + UpperHex,
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S: RgbStandard,
T: Component + UpperHex,
impl<S, T> ApproxEq for Rgb<S, T> where
S: RgbStandard,
T: Component + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
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S: RgbStandard,
T: Component + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> <Rgb<S, T> as ApproxEq>::Epsilon
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fn default_max_relative() -> <Rgb<S, T> as ApproxEq>::Epsilon
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fn default_max_ulps() -> u32
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fn relative_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_relative: <Rgb<S, T> as ApproxEq>::Epsilon
) -> bool
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&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_relative: <Rgb<S, T> as ApproxEq>::Epsilon
) -> bool
fn ulps_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
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&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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impl<S, T> Clone for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
fn div(self, other: Rgb<S, T>) -> <Rgb<S, T> as Div<Rgb<S, T>>>::Output
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impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
fn div(self, c: T) -> <Rgb<S, T> as Div<T>>::Output
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impl<S, T> Default for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Pixel<T> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
const CHANNELS: usize
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fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
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P: RawPixelSized<T>,
fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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impl<S, T> Copy for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<S, T> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
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S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<S, T> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Rgb<Linear<S>, T>> for Color<S, T> where
S: RgbSpace,
T: Float + Component,
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S: RgbSpace,
T: Float + Component,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T> From<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Alpha<Color<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
[src]
color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Color<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
St: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
St: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
[src]
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Color = Rgb<S, T>
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<Rgb<S, T>, T>
[src]
fn from_premultiplied(color: PreAlpha<Rgb<S, T>, T>) -> Rgb<S, T>
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fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
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F: BlendFunction<Self::Color>,
fn over(self, other: Self) -> Self
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fn inside(self, other: Self) -> Self
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fn outside(self, other: Self) -> Self
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fn atop(self, other: Self) -> Self
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fn xor(self, other: Self) -> Self
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fn plus(self, other: Self) -> Self
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fn multiply(self, other: Self) -> Self
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fn screen(self, other: Self) -> Self
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fn overlay(self, other: Self) -> Self
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fn darken(self, other: Self) -> Self
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fn lighten(self, other: Self) -> Self
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fn dodge(self, other: Self) -> Self
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fn burn(self, other: Self) -> Self
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fn hard_light(self, other: Self) -> Self
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fn soft_light(self, other: Self) -> Self
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fn difference(self, other: Self) -> Self
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fn exclusion(self, other: Self) -> Self
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impl<S, T, P> AsMut<P> for Rgb<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
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P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
Auto Trait Implementations
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Style for T where
T: Any + Debug + PartialEq<T>,
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T: Any + Debug + PartialEq<T>,
impl<T> Content for T
[src]
fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
[src]
fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> SafeBorrow<T> for T
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impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
[src]
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,