[][src]Struct nannou::prelude::rgb::Rgb

#[repr(C)]
pub struct Rgb<S = Srgb, T = f32> where
    S: RgbStandard,
    T: Component
{ pub red: T, pub green: T, pub blue: T, pub standard: PhantomData<S>, }

Generic RGB.

RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.

Many conversions and operations on this color space requires that it's linear, meaning that gamma correction is required when converting to and from a displayable RGB, such as sRGB. See the pixel module for encoding formats.

Fields

red: T

The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.

green: T

The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.

blue: T

The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.

standard: PhantomData<S>

The kind of RGB standard. sRGB is the default.

Methods

impl<S, T> Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>[src]

Create an RGB color.

pub fn into_format<U>(self) -> Rgb<S, U> where
    U: Component
[src]

Convert into another component type.

pub fn from_format<U>(color: Rgb<S, U>) -> Rgb<S, T> where
    U: Component
[src]

Convert from another component type.

pub fn into_components(self) -> (T, T, T)[src]

Convert to a (red, green, blue) tuple.

pub fn from_components((T, T, T)) -> Rgb<S, T>[src]

Convert from a (red, green, blue) tuple.

impl<S, T> Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

pub fn into_linear(self) -> Rgb<Linear<<S as RgbStandard>::Space>, T>[src]

Convert the color to linear RGB.

pub fn from_linear(
    color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
[src]

Convert linear RGB to nonlinear RGB.

pub fn into_encoding<St>(self) -> Rgb<St, T> where
    St: RgbStandard<Space = <S as RgbStandard>::Space>, 
[src]

Convert the color to a different encoding.

pub fn from_encoding<St>(color: Rgb<St, T>) -> Rgb<S, T> where
    St: RgbStandard<Space = <S as RgbStandard>::Space>, 
[src]

Convert RGB from a different encoding.

Trait Implementations

impl<S, T, P> AsRef<P> for Rgb<S, T> where
    P: RawPixel<T> + ?Sized,
    S: RgbStandard,
    T: Component
[src]

fn as_ref(&self) -> &P[src]

Convert to a raw pixel format.

use palette::Srgb;

let mut rgb = Srgb::new(38, 42, 19);
let raw: &[u8] = rgb.as_ref();

assert_eq!(raw[1], 42);

impl<S, T> Limited for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> Mix for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Float
[src]

type Scalar = T

The type of the mixing factor.

impl<S, T> Shade for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Float
[src]

type Scalar = T

The type of the lighten/darken amount.

impl<S, T> Add<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Add<T>,
    <T as Add<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Add<T>>::Output>

The resulting type after applying the + operator.

impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Add<T>,
    <T as Add<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Add<T>>::Output>

The resulting type after applying the + operator.

impl<S, T> PartialEq<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard + PartialEq<S>,
    T: Component + PartialEq<T>, 
[src]

impl<S, T> ComponentWise for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

type Scalar = T

The scalar type for color components.

impl<S, T> Mul<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Mul<T>,
    <T as Mul<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Mul<T>>::Output>

The resulting type after applying the * operator.

impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Mul<T>,
    <T as Mul<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Mul<T>>::Output>

The resulting type after applying the * operator.

impl<S, T> GetHue for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Float
[src]

type Hue = RgbHue<T>

The kind of hue unit this color space uses. Read more

impl<S, T> Sub<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Sub<T>,
    <T as Sub<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Sub<T>>::Output>

The resulting type after applying the - operator.

impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Sub<T>,
    <T as Sub<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Sub<T>>::Output>

The resulting type after applying the - operator.

impl<S, T> Into<(T, T, T)> for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> UpperHex for Rgb<S, T> where
    S: RgbStandard,
    T: Component + UpperHex
[src]

impl<S, T> Pixel<T> for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> Clone for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> Debug for Rgb<S, T> where
    S: RgbStandard + Debug,
    T: Component + Debug
[src]

impl<S, T> Div<T> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Div<T>,
    <T as Div<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Div<T>>::Output>

The resulting type after applying the / operator.

impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Div<T>,
    <T as Div<T>>::Output: Component
[src]

type Output = Rgb<S, <T as Div<T>>::Output>

The resulting type after applying the / operator.

impl<S, T> LowerHex for Rgb<S, T> where
    S: RgbStandard,
    T: Component + LowerHex
[src]

impl<S, T> Default for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> Copy for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<S, T> ApproxEq for Rgb<S, T> where
    S: RgbStandard,
    T: Component + ApproxEq,
    <T as ApproxEq>::Epsilon: Copy
[src]

type Epsilon = <T as ApproxEq>::Epsilon

Used for specifying relative comparisons.

impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float,
    _S: RgbStandard<Space = <S as RgbStandard>::Space>, 
[src]

impl<S, T> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> From<Rgb<Linear<S>, T>> for Color<S, T> where
    S: RgbSpace,
    T: Float + Component
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
    S: LumaStandard,
    T: Component + Float,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint
[src]

impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
    S: RgbStandard,
    Sp: RgbSpace<WhitePoint = Wp>,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
    S: RgbStandard,
    St: LumaStandard<WhitePoint = Wp>,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
    S: LumaStandard,
    T: Component + Float,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint
[src]

impl<S, T> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
    S: RgbStandard,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> From<(T, T, T)> for Rgb<S, T> where
    S: RgbStandard,
    T: Component
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
    S: RgbStandard,
    Sp: RgbSpace<WhitePoint = Wp>,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Color<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float,
    Wp: WhitePoint,
    <S as RgbStandard>::Space: RgbSpace,
    <<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
    S: RgbSpace,
    T: Component + Float,
    _S: RgbStandard<Space = S>, 
[src]

impl<S, T> From<Color<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float,
    _S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, 
[src]

impl<S, T> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
    T: Component + Float,
    Wp: WhitePoint,
    _S: RgbStandard,
    <_S as RgbStandard>::Space: RgbSpace,
    <<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp, 
[src]

impl<S, T> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
    S: RgbStandard,
    T: Component + Float
[src]

impl<S, T> Blend for Rgb<S, T> where
    S: RgbStandard<TransferFn = LinearFn>,
    T: Component + Float
[src]

type Color = Rgb<S, T>

The core color type. Typically Self for color types without alpha.

impl<S, T, P> AsMut<P> for Rgb<S, T> where
    P: RawPixel<T> + ?Sized,
    S: RgbStandard,
    T: Component
[src]

fn as_mut(&mut self) -> &mut P[src]

Convert to a raw pixel format.

use palette::Srgb;

let mut rgb = Srgb::new(38, 42, 19);
{
    let raw: &mut [u8] = rgb.as_mut();
    raw[1] = 5;
}

assert_eq!(rgb.green, 5);

Auto Trait Implementations

impl<S, T> Sync for Rgb<S, T> where
    S: Sync,
    T: Sync

impl<S, T> Send for Rgb<S, T> where
    S: Send,
    T: Send

impl<S, T> Unpin for Rgb<S, T> where
    S: Unpin,
    T: Unpin

impl<S, T> UnwindSafe for Rgb<S, T> where
    S: UnwindSafe,
    T: UnwindSafe

impl<S, T> RefUnwindSafe for Rgb<S, T> where
    S: RefUnwindSafe,
    T: RefUnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> Content for T[src]

impl<T> SafeBorrow<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
    D: FromColor<Dwp, T>,
    Dwp: WhitePoint,
    S: IntoColor<Swp, T>,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,