naia-server 0.24.0

A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered Entities/Components to clients to whom they are in-scope.
Documentation
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#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub enum ReplicationConfig {
    Private,   // this is for Client non-Public Entities
    Public,    // this is for Server Entities and Public Client Entities
    Delegated, // this is for Server Delegated Entities
}