A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered Entities/Components to clients to whom they are in-scope.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]pubenumReplicationConfig{
Private,// this is for Client non-Public Entities
Public,// this is for Server Entities and Public Client Entities
Delegated,// this is for Server Delegated Entities
}