Expand description
§Naia Server
A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered Entities/Components to clients to whom they are in-scope.
Modules§
Structs§
- Auth
Event - Connect
Event - Delegate
Entity Event - Despawn
Entity Event - Disconnect
Event - Entity
Auth Grant Event - Entity
Auth Reset Event - Entity
Mut - Error
Event - Events
- Insert
Component Event - Message
Event - Publish
Entity Event - Remove
Component Event - Request
Event - RoomKey
- RoomMut
- RoomRef
- Server
- A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered entities to clients to whom they are in-scope
- Server
Config - Contains Config properties which will be used by the Server
- Spawn
Entity Event - Tick
Buffer Messages - Tick
Event - Unpublish
Entity Event - Update
Component Event - User
- UserKey
- UserMut
- UserRef
- User
Scope Mut - User
Scope Ref
Enums§
Traits§
- Serde
Bevy - A trait for objects that can be serialized to a bitstream.