Description
This crate is a low-level abstraction (aka a Peripheral Access Crate) over the CPU and memory-mapped registers available on the Nintendo 64 console.
Due to the low-level nature of the API, most projects (games especially) are unlikely to use this crate directly.
API Coverage
| Peripheral | Registers | Complete |
|---|---|---|
| CP0 | 1 of 32 | ✕ |
| CP1 | 0 of 32 | ✕ |
| MI | 4 of 4 | ✓ |
| VI | 15 of 15 | ✓ |
| AI | 0 of ? | ✕ |
| PI | 0 of ? | ✕ |
| RI | 0 of ? | ✕ |
| SI | 6 of 6* | ✓ |
| * The SI likely contains more registers that haven't been fully researched. |
Usage
In your project's Cargo.toml:
[]
= "0.2.0"
Refer to the docs for examples and details regarding safety.
This crate is only intended to be used in the N64 embedded environment.
Nightly Rust
Please note this crate requires a nightly rust toolchain in order to use nightly-only inline assembly features and arbitrary discriminants.