Description
This crate is a low-level abstraction (aka a Peripheral Access Crate) over the CPU and memory-mapped registers available on the Nintendo 64 console.
Due to the low-level nature of the API, most projects (games especially) are unlikely to use this crate directly.
API Coverage
| Peripheral | Registers | Complete |
|---|---|---|
| CP0 | 1 of 32 | ✕ |
| CP1 | 0 of 32 | ✕ |
| MI | 0 of 4 | ✕ |
| VI | 15 of 15 | ✓ |
| AI | 0 of ? | ✕ |
| PI | 0 of ? | ✕ |
| RI | 0 of ? | ✕ |
| SI | 0 of 6? | ✕ |
Usage
In your project's Cargo.toml:
[]
= "0.0.1"
Refer to the docs for examples and details regarding safety.
This crate is only intended to be used in the N64 embedded environment.
Nightly Rust
Unfortunately, the unstable build-std cargo feature needed to build the project, still requires a nightly rust toolchain. If/when that is stabilized, this crate should no longer require nightly rust.