myth_render 0.3.0

Core rendering system for the Myth engine (render graph, pipeline, GPU management).
Documentation
struct VertexOutput {
    @builtin(position) position : vec4<f32>,
    @location(0) uv : vec2<f32>,
};

@vertex
fn vs_main(@builtin(vertex_index) vertex_index : u32) -> VertexOutput {
    var pos = array<vec2<f32>, 3>(
        vec2<f32>(-1.0, -1.0),
        vec2<f32>( 3.0, -1.0),
        vec2<f32>(-1.0,  3.0)
    );
    var output : VertexOutput;
    output.position = vec4<f32>(pos[vertex_index], 0.0, 1.0);
    output.uv = pos[vertex_index] * 0.5 + 0.5;
    output.uv.y = 1.0 - output.uv.y;
    return output;
}

@group(0) @binding(0) var t_diffuse : texture_2d<f32>;
@group(0) @binding(1) var s_diffuse : sampler;

@fragment
fn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {
    return textureSample(t_diffuse, s_diffuse, in.uv);
}