Myth Render — Core rendering system for the Myth engine.
This crate provides the complete GPU rendering pipeline, including:
- [
core]: wgpu context wrapper (WgpuContext), resource management, and bind-group utilities. - [
graph]: Declarative Render Graph (RDG) for frame organization, scene extraction, pass scheduling, and compositing. - [
pipeline]: Shader compilation, template preprocessing, and two-level pipeline cache (L1/L2). - [
settings]: Render path configuration and quality knobs.