myth_render 0.1.0

Core rendering system for the Myth engine (render graph, pipeline, GPU management).
Documentation

Myth Render — Core rendering system for the Myth engine.

This crate provides the complete GPU rendering pipeline, including:

  • [core]: wgpu context wrapper (WgpuContext), resource management, and bind-group utilities.
  • [graph]: Declarative Render Graph (RDG) for frame organization, scene extraction, pass scheduling, and compositing.
  • [pipeline]: Shader compilation, template preprocessing, and two-level pipeline cache (L1/L2).
  • [settings]: Render path configuration and quality knobs.