multibody_dynamics 0.4.0

Multibody dynamics algorithms in Rust
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</pre><pre class="rust"><code><span class="comment">/* origin: FreeBSD /usr/src/lib/msun/src/e_expf.c */
/*
 * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

</span><span class="kw">use </span><span class="kw">super</span>::scalbnf;

<span class="kw">const </span>HALF: [f32; <span class="number">2</span>] = [<span class="number">0.5</span>, -<span class="number">0.5</span>];
<span class="kw">const </span>LN2_HI: f32 = <span class="number">6.9314575195e-01</span>; <span class="comment">/* 0x3f317200 */
</span><span class="kw">const </span>LN2_LO: f32 = <span class="number">1.4286067653e-06</span>; <span class="comment">/* 0x35bfbe8e */
</span><span class="kw">const </span>INV_LN2: f32 = <span class="number">1.4426950216e+00</span>; <span class="comment">/* 0x3fb8aa3b */
/*
 * Domain [-0.34568, 0.34568], range ~[-4.278e-9, 4.447e-9]:
 * |x*(exp(x)+1)/(exp(x)-1) - p(x)| &lt; 2**-27.74
 */
</span><span class="kw">const </span>P1: f32 = <span class="number">1.6666625440e-1</span>; <span class="comment">/*  0xaaaa8f.0p-26 */
</span><span class="kw">const </span>P2: f32 = -<span class="number">2.7667332906e-3</span>; <span class="comment">/* -0xb55215.0p-32 */

</span><span class="doccomment">/// Exponential, base *e* (f32)
///
/// Calculate the exponential of `x`, that is, *e* raised to the power `x`
/// (where *e* is the base of the natural system of logarithms, approximately 2.71828).
</span><span class="attr">#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
</span><span class="kw">pub fn </span>expf(<span class="kw-2">mut </span>x: f32) -&gt; f32 {
    <span class="kw">let </span>x1p127 = f32::from_bits(<span class="number">0x7f000000</span>); <span class="comment">// 0x1p127f === 2 ^ 127
    </span><span class="kw">let </span>x1p_126 = f32::from_bits(<span class="number">0x800000</span>); <span class="comment">// 0x1p-126f === 2 ^ -126  /*original 0x1p-149f    ??????????? */
    </span><span class="kw">let </span><span class="kw-2">mut </span>hx = x.to_bits();
    <span class="kw">let </span>sign = (hx &gt;&gt; <span class="number">31</span>) <span class="kw">as </span>i32; <span class="comment">/* sign bit of x */
    </span><span class="kw">let </span>signb: bool = sign != <span class="number">0</span>;
    hx &amp;= <span class="number">0x7fffffff</span>; <span class="comment">/* high word of |x| */

    /* special cases */
    </span><span class="kw">if </span>hx &gt;= <span class="number">0x42aeac50 </span>{
        <span class="comment">/* if |x| &gt;= -87.33655f or NaN */
        </span><span class="kw">if </span>hx &gt; <span class="number">0x7f800000 </span>{
            <span class="comment">/* NaN */
            </span><span class="kw">return </span>x;
        }
        <span class="kw">if </span>(hx &gt;= <span class="number">0x42b17218</span>) &amp;&amp; (!signb) {
            <span class="comment">/* x &gt;= 88.722839f */
            /* overflow */
            </span>x <span class="kw-2">*</span>= x1p127;
            <span class="kw">return </span>x;
        }
        <span class="kw">if </span>signb {
            <span class="comment">/* underflow */
            </span><span class="macro">force_eval!</span>(-x1p_126 / x);
            <span class="kw">if </span>hx &gt;= <span class="number">0x42cff1b5 </span>{
                <span class="comment">/* x &lt;= -103.972084f */
                </span><span class="kw">return </span><span class="number">0.</span>;
            }
        }
    }

    <span class="comment">/* argument reduction */
    </span><span class="kw">let </span>k: i32;
    <span class="kw">let </span>hi: f32;
    <span class="kw">let </span>lo: f32;
    <span class="kw">if </span>hx &gt; <span class="number">0x3eb17218 </span>{
        <span class="comment">/* if |x| &gt; 0.5 ln2 */
        </span><span class="kw">if </span>hx &gt; <span class="number">0x3f851592 </span>{
            <span class="comment">/* if |x| &gt; 1.5 ln2 */
            </span>k = (INV_LN2 * x + <span class="macro">i!</span>(HALF, sign <span class="kw">as </span>usize)) <span class="kw">as </span>i32;
        } <span class="kw">else </span>{
            k = <span class="number">1 </span>- sign - sign;
        }
        <span class="kw">let </span>kf = k <span class="kw">as </span>f32;
        hi = x - kf * LN2_HI; <span class="comment">/* k*ln2hi is exact here */
        </span>lo = kf * LN2_LO;
        x = hi - lo;
    } <span class="kw">else if </span>hx &gt; <span class="number">0x39000000 </span>{
        <span class="comment">/* |x| &gt; 2**-14 */
        </span>k = <span class="number">0</span>;
        hi = x;
        lo = <span class="number">0.</span>;
    } <span class="kw">else </span>{
        <span class="comment">/* raise inexact */
        </span><span class="macro">force_eval!</span>(x1p127 + x);
        <span class="kw">return </span><span class="number">1. </span>+ x;
    }

    <span class="comment">/* x is now in primary range */
    </span><span class="kw">let </span>xx = x * x;
    <span class="kw">let </span>c = x - xx * (P1 + xx * P2);
    <span class="kw">let </span>y = <span class="number">1. </span>+ (x * c / (<span class="number">2. </span>- c) - lo + hi);
    <span class="kw">if </span>k == <span class="number">0 </span>{
        y
    } <span class="kw">else </span>{
        scalbnf(y, k)
    }
}
</code></pre></div>
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