mulciber-runtime
Experimental game-loop timing and input snapshots for Mulciber.
The first slice provides a fixed-rate simulation accumulator, render interpolation, bounded catch-up,
scoped input transitions, and rendering suspend/resume coordination over mulciber-platform. New in
0.2.0, presented-cadence pacing diagnostics consume drained presentation feedback into cadence
estimates, interval distributions, and missed-interval counts. The crate does not yet own the native
event pump, pacing policy, process/OS suspension, display transitions, jobs, or device recovery.
Development, design contracts, and recorded validation evidence live in the Mulciber repository.