mulciber-runtime 0.1.0

Game-loop timing and input snapshots for Mulciber
Documentation

mulciber-runtime

Experimental game-loop timing and input snapshots for Mulciber.

The first slice provides a fixed-rate simulation accumulator, render interpolation, bounded catch-up, scoped input transitions, and rendering suspend/resume coordination over mulciber-platform. It does not yet own the native event pump, presentation pacing, process/OS suspension, display transitions, jobs, or device recovery.

Development, design contracts, and recorded validation evidence live in the Mulciber repository.