use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use super::Dungeon;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct World {
pub id: i64,
pub dungeons: HashMap<i64, Dungeon>,
}
impl World {
pub fn new(id: i64) -> Self {
Self {
id,
dungeons: HashMap::new(),
}
}
}
impl Default for World {
fn default() -> Self {
Self::new(crate::game::next_id())
}
}