use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use super::Room;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Dungeon {
pub id: i64,
pub rooms: HashMap<i64, Room>,
}
impl Dungeon {
pub fn new(id: i64) -> Self {
Self {
id,
rooms: HashMap::new(),
}
}
}
impl Default for Dungeon {
fn default() -> Self {
Self::new(crate::game::next_id())
}
}