use objc2::{Encode, Encoding, RefEncode};
/// Alignment mode when converting pixel regions to sparse tile regions (from `MTLSparseTextureRegionAlignmentMode`).
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MTLSparseTextureRegionAlignmentMode {
Outward = 0,
Inward = 1,
}
unsafe impl Encode for MTLSparseTextureRegionAlignmentMode {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLSparseTextureRegionAlignmentMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}