use objc2::{Encode, Encoding, RefEncode};
/// Support level for read-write texture formats (ported from `MTLReadWriteTextureTier`).
#[repr(u64)]
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MTLReadWriteTextureTier {
None = 0,
Tier1 = 1,
Tier2 = 2,
}
unsafe impl Encode for MTLReadWriteTextureTier {
const ENCODING: Encoding = u64::ENCODING;
}
unsafe impl RefEncode for MTLReadWriteTextureTier {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}