use ms_toollib::{cal_bbbv, cal_op};
#[test]
fn cal_bbbv_works() {
let game_board = vec![
vec![1, 1, 0, 0, 0, 0, 0, 0],
vec![-1, 2, 0, 0, 0, 0, 0, 0],
vec![-1, 2, 0, 0, 0, 1, 1, 1],
vec![2, 2, 1, 0, 0, 1, -1, 1],
vec![1, -1, 2, 1, 1, 2, 2, 2],
vec![2, 3, 5, -1, 2, 1, -1, 2],
vec![1, -1, -1, -1, 2, 1, 2, -1],
vec![1, 2, 3, 2, 1, 0, 1, 1],
]; // 20
let bbbv = cal_bbbv(&game_board);
print!("bbbv: {:?}", bbbv);
let op = cal_op(&game_board);
print!("op: {:?}", op);
}