use ms_toollib::cal_probability_onboard;
use ms_toollib::refresh_matrixses;
#[test]
fn refresh_matrixses_works() {
let game_board = vec![
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
10, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
],
vec![
10, 10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
],
vec![
2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
],
vec![
10, 10, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
],
vec![
10, 10, 10, 2, 0, 0, 1, 1, 2, 1, 2, 2, 3, 3, 2, 2, 2, 3, 3, 2, 2, 2, 3, 3, 2, 2, 1, 1,
0, 0,
],
vec![
10, 10, 10, 1, 0, 0, 1, 10, 10, 10, 10, 10, 11, 11, 10, 10, 10, 11, 11, 10, 10, 10, 11,
11, 10, 10, 10, 1, 0, 0,
],
vec![
10, 10, 10, 1, 0, 0, 1, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 1, 0, 0,
],
];
let (matrix_ases, matrix_xses, matrix_bses) = refresh_matrixses(&game_board);
println!("matrix_ases: {:?}", matrix_ases);
println!("matrix_xses: {:?}", matrix_xses);
println!("matrix_bses: {:?}", matrix_bses);
}
#[test]
fn refresh_matrixses_works2() {
let game_board = vec![
vec![10, 0, 0, 0, 1, 10, 10],
vec![10, 0, 0, 0, 1, 10, 10],
vec![10, 0, 0, 0, 2, 10, 10],
vec![0, 0, 0, 0, 1, 10, 10],
vec![0, 0, 0, 0, 1, 10, 10],
];
let (matrix_ases, matrix_xses, matrix_bses) = refresh_matrixses(&game_board);
println!("matrix_ases: {:?}", matrix_ases);
println!("matrix_xses: {:?}", matrix_xses);
println!("matrix_bses: {:?}", matrix_bses);
println!(
"matrix_bses: {:?}",
cal_probability_onboard(&game_board, 4.0)
);
}