mp3rgain
Lossless MP3 volume adjustment - a modern mp3gain replacement written in Rust
mp3rgain adjusts MP3 volume without re-encoding by modifying the global_gain field in each frame's side information. This preserves audio quality while achieving permanent volume changes.
Features
- Lossless: No re-encoding, preserves original audio quality
- Fast: Direct binary manipulation, no audio decoding required
- Reversible: All changes can be undone (stored in APEv2 tags)
- ReplayGain: Track and album gain analysis (optional feature)
- Zero dependencies: Single static binary (no ffmpeg, no mp3gain)
- Cross-platform: macOS, Linux, Windows (x86_64 and ARM64)
- mp3gain compatible: Full command-line compatibility with original mp3gain
- Pure Rust: Memory-safe implementation
Installation
Homebrew (macOS)
Cargo (all platforms)
# Basic installation
# With ReplayGain analysis support (-r and -a options)
Download binary
Download the latest release from GitHub Releases:
- macOS (Universal):
mp3rgain-*-macos-universal.tar.gz - Linux (x86_64):
mp3rgain-*-linux-x86_64.tar.gz - Windows (x86_64):
mp3rgain-*-windows-x86_64.zip - Windows (ARM64):
mp3rgain-*-windows-arm64.zip
Usage
Show file information (default)
Output:
song.mp3
Format: MPEG1 Layer III, Joint Stereo
Frames: 5765
Gain range: 89 - 217 (avg: 168.2)
Headroom: 38 steps (+57.0 dB)
Apply gain adjustment
# Apply +2 steps (+3.0 dB)
# Apply +4.5 dB (rounds to nearest step)
# Reduce volume by 3 steps (-4.5 dB)
# Apply gain and preserve file timestamp
ReplayGain (requires --features replaygain)
# Apply track gain (normalize each file to 89 dB)
# Apply album gain (normalize album to 89 dB)
Undo previous adjustment
# Undo gain changes (uses APEv2 tag info)
Command-Line Options
| Option | Description |
|---|---|
-g <i> |
Apply gain of i steps (each step = 1.5 dB) |
-d <n> |
Apply gain of n dB (rounded to nearest step) |
-r |
Apply Track gain (ReplayGain analysis) |
-a |
Apply Album gain (ReplayGain analysis) |
-u |
Undo gain changes (restore from APEv2 tag) |
-s c |
Check/show file info (analysis only) |
-p |
Preserve original file timestamp |
-c |
Ignore clipping warnings |
-q |
Quiet mode (less output) |
-v |
Show version |
-h |
Show help |
mp3gain Compatibility
mp3rgain is fully compatible with the original mp3gain command-line interface:
# These commands work the same way in both mp3gain and mp3rgain
Technical Details
Gain Steps
Each gain step equals 1.5 dB (fixed by MP3 specification). The global_gain field is 8 bits, allowing values 0-255.
| Steps | dB Change |
|---|---|
| +1 | +1.5 dB |
| +2 | +3.0 dB |
| +4 | +6.0 dB |
| -2 | -3.0 dB |
How It Works
MP3 files contain a global_gain field in each frame's side information that controls playback volume. mp3rgain directly modifies these values without touching the audio data, making the adjustment completely lossless and reversible.
ReplayGain Analysis
When built with the replaygain feature, mp3rgain uses the symphonia crate for MP3 decoding and implements the ReplayGain 1.0 algorithm:
- Decode MP3 to PCM audio
- Apply equal-loudness filter (Yule-Walker + Butterworth)
- Calculate RMS loudness in 50ms windows
- Use 95th percentile for loudness measurement
- Calculate gain to reach 89 dB reference level
Compatibility
- MPEG1 Layer III (MP3)
- MPEG2 Layer III
- MPEG2.5 Layer III
- Mono, Stereo, Joint Stereo, Dual Channel
- ID3v2 tags (preserved)
- APEv2 tags (for undo support)
- VBR and CBR files
Why mp3rgain?
The original mp3gain has been unmaintained since ~2015 and has compatibility issues with modern systems (including Windows 11). mp3rgain is a modern replacement that:
- Works on Windows 11, macOS, and Linux
- Has no external dependencies (base installation)
- Is written in memory-safe Rust
- Uses the same command-line interface
- Includes a library API for integration
Library Usage
use ;
use Path;
// Apply +2 gain steps (+3.0 dB)
let frames = apply_gain?;
println!;
// Analyze file
let info = analyze?;
println!;
Acknowledgments
- symphonia - Pure Rust audio decoding library (used for ReplayGain analysis)
- Original mp3gain - The original C implementation that inspired this project
Contributing
Contributions are welcome! Please see CONTRIBUTING.md for guidelines.
We especially welcome:
- Windows testing and compatibility reports
- Bug reports and feature requests
License
MIT License - see LICENSE for details.
See Also
- Original mp3gain - The original C implementation
- headroom - DJ audio loudness optimizer (uses mp3rgain internally)