mp3rgain 0.1.0

Lossless MP3 volume adjustment - a modern mp3gain replacement written in Rust
Documentation

mp3rgain

License: MIT Rust

Lossless MP3 volume adjustment - a modern mp3gain replacement written in Rust

mp3rgain adjusts MP3 volume without re-encoding by modifying the global_gain field in each frame's side information. This preserves audio quality while achieving permanent volume changes.

Features

  • 🎵 Lossless: No re-encoding, preserves original audio quality
  • Fast: Direct binary manipulation, no audio decoding required
  • 🔄 Reversible: All changes can be undone
  • 📦 Zero dependencies: Single static binary (no ffmpeg, no mp3gain)
  • 🦀 Pure Rust: Memory-safe, cross-platform

Installation

Homebrew (macOS)

brew install M-Igashi/tap/mp3rgain

From source

cargo install mp3rgain

Download binary

Download the latest release from GitHub Releases.

Usage

Apply gain adjustment

# Apply +2 steps (+3.0 dB)
mp3rgain apply -g 2 song.mp3

# Apply +4.5 dB (rounds to nearest step)
mp3rgain apply -d 4.5 song.mp3

# Reduce volume by 3 steps (-4.5 dB)
mp3rgain apply -g -3 *.mp3

Show file information

mp3rgain info song.mp3

Output:

song.mp3
  Format:      MPEG1 Layer III, Joint Stereo
  Frames:      5765
  Gain range:  89 - 217 (avg: 168.2)
  Headroom:    38 steps (+57.0 dB)

Undo previous adjustment

# Undo a +2 step adjustment
mp3rgain undo -g 2 song.mp3

Technical Details

Gain Steps

Each gain step equals 1.5 dB (fixed by MP3 specification). The global_gain field is 8 bits, allowing values 0-255.

Steps dB Change
+1 +1.5 dB
+2 +3.0 dB
+4 +6.0 dB
-2 -3.0 dB

How It Works

MP3 files contain a global_gain field in each frame's side information that controls playback volume. mp3rgain directly modifies these values without touching the audio data, making the adjustment completely lossless and reversible.

Compatibility

  • MPEG1 Layer III (MP3)
  • MPEG2 Layer III
  • MPEG2.5 Layer III
  • Mono, Stereo, Joint Stereo, Dual Channel
  • ID3v2 tags (preserved)
  • VBR and CBR files

Why mp3rgain?

The original mp3gain has been unmaintained since ~2015. mp3rgain is a modern replacement that:

  • Is actively maintained
  • Has no external dependencies
  • Is written in memory-safe Rust
  • Provides a clean, modern CLI
  • Includes a library API for integration

Library Usage

use mp3rgain::{apply_gain, apply_gain_db, analyze};
use std::path::Path;

// Apply +2 gain steps (+3.0 dB)
let frames = apply_gain(Path::new("song.mp3"), 2)?;
println!("Modified {} frames", frames);

// Analyze file
let info = analyze(Path::new("song.mp3"))?;
println!("Headroom: {} steps", info.headroom_steps);

License

MIT License - see LICENSE for details.

Contributing

Contributions are welcome! Please open an issue or submit a pull request.

See Also

  • headroom - DJ audio loudness optimizer (uses mp3rgain internally)