use crate::engine::animation::{Node, Signal};
use glam::Vec2;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use vello::kurbo::{Affine, BezPath, Shape};
use vello::peniko::{Brush, Color, Fill};
use vello::Scene;
lazy_static::lazy_static! {
static ref GLOBAL_MATH_CACHE: Mutex<HashMap<MathCacheKey, Arc<Vec<(Affine, BezPath)>>>> = Mutex::new(HashMap::new());
}
const DEFAULT_FONT_SIZE: f32 = 32.0;
const DEFAULT_COLOR: Color = Color::WHITE;
const DEFAULT_OPACITY: f32 = 1.0;
const TYPST_MATH_TEMPLATE: &str = r#"
#set text(size: {size}pt)
#show math.equation: set text(font: "{font}")
$ {equation} $
"#;
#[derive(Hash, Eq, PartialEq)]
struct MathCacheKey {
equation: String,
font_size_bits: u32,
}
pub struct MathNode {
pub position: Signal<Vec2>,
pub rotation: Signal<f32>,
pub scale: Signal<Vec2>,
pub equation: Signal<String>,
pub font_size: Signal<f32>,
pub fill_color: Signal<Color>,
pub opacity: Signal<f32>,
pub transition_progress: Signal<f32>,
pub anchor: Signal<Vec2>,
cache: Arc<Mutex<Option<Arc<Vec<(Affine, BezPath)>>>>>,
prev_cache: Arc<Mutex<Option<Arc<Vec<(Affine, BezPath)>>>>>,
}
impl Default for MathNode {
fn default() -> Self {
Self {
position: Signal::new(Vec2::ZERO),
rotation: Signal::new(0.0),
scale: Signal::new(Vec2::ONE),
equation: Signal::new("".to_string()),
font_size: Signal::new(DEFAULT_FONT_SIZE),
fill_color: Signal::new(DEFAULT_COLOR),
opacity: Signal::new(DEFAULT_OPACITY),
transition_progress: Signal::new(1.0),
anchor: Signal::new(Vec2::ZERO),
cache: Arc::new(Mutex::new(None)),
prev_cache: Arc::new(Mutex::new(None)),
}
}
}
impl Clone for MathNode {
fn clone(&self) -> Self {
Self {
position: self.position.clone(),
rotation: self.rotation.clone(),
scale: self.scale.clone(),
equation: self.equation.clone(),
font_size: self.font_size.clone(),
fill_color: self.fill_color.clone(),
opacity: self.opacity.clone(),
transition_progress: self.transition_progress.clone(),
anchor: self.anchor.clone(),
cache: self.cache.clone(),
prev_cache: self.prev_cache.clone(),
}
}
}
impl MathNode {
pub fn new(pos: Vec2, equation: &str, size: f32, color: Color) -> Self {
Self::default()
.with_position(pos)
.with_equation(equation)
.with_font_size(size)
.with_fill(color)
}
pub fn with_position(mut self, position: Vec2) -> Self {
self.position = Signal::new(position);
self
}
pub fn with_rotation(mut self, angle: f32) -> Self {
self.rotation = Signal::new(angle);
self
}
pub fn with_scale(mut self, scale: f32) -> Self {
self.scale = Signal::new(Vec2::splat(scale));
self
}
pub fn with_scale_xy(mut self, scale: Vec2) -> Self {
self.scale = Signal::new(scale);
self
}
pub fn with_opacity(mut self, opacity: f32) -> Self {
self.opacity = Signal::new(opacity);
self
}
pub fn tex(
&self,
equation: &str,
duration: Duration,
) -> Box<dyn crate::engine::animation::Animation> {
Box::new(MathTransition {
node: self.clone(),
target_eq: equation.to_string(),
duration,
tween: None,
})
}
pub fn with_equation(mut self, equation: &str) -> Self {
self.equation = Signal::new(equation.to_string());
self
}
pub fn with_font_size(mut self, size: f32) -> Self {
self.font_size = Signal::new(size);
self
}
pub fn with_fill(mut self, color: Color) -> Self {
self.fill_color = Signal::new(color);
self
}
pub fn with_anchor(mut self, anchor: Vec2) -> Self {
self.anchor = Signal::new(anchor);
self
}
#[deprecated(note = "use with_fill instead")]
pub fn with_color(self, color: Color) -> Self {
self.with_fill(color)
}
pub fn start_transition(&self, new_eq: &str) {
let prev_eq = self.equation.get();
if prev_eq == new_eq {
return;
}
self.rebuild_if_needed();
{
let cache = self.cache.lock().unwrap();
let mut prev = self.prev_cache.lock().unwrap();
*prev = cache.clone();
}
self.transition_progress.set(0.0);
self.equation.set(new_eq.to_string());
self.rebuild_if_needed();
}
fn rebuild_if_needed(&self) {
let eq = self.equation.get();
let size = self.font_size.get();
let key = MathCacheKey {
equation: eq.clone(),
font_size_bits: size.to_bits(),
};
let mut global = GLOBAL_MATH_CACHE.lock().unwrap();
if let Some(paths) = global.get(&key) {
let mut local = self.cache.lock().unwrap();
*local = Some(paths.clone());
return;
}
let mut paths_with_color = Vec::new();
let (font_name, _) = crate::engine::font::FontManager::get_math_font();
let typst_code = TYPST_MATH_TEMPLATE
.replace("{size}", &size.to_string())
.replace("{font}", &font_name)
.replace("{equation}", &eq);
let world = crate::engine::typst_support::TypstWorld::new(&typst_code);
let output = typst::compile::<typst::layout::PagedDocument>(&world).output;
match output {
Ok(document) => {
for page in document.pages {
crate::engine::typst_support::collect_paths(
&page.frame,
Affine::IDENTITY,
&mut paths_with_color,
);
}
}
Err(e) => println!("Typst compilation failed: {:?}", e),
}
let paths: Arc<Vec<(Affine, BezPath)>> = Arc::new(
paths_with_color
.into_iter()
.map(|(a, _, p)| (a, p))
.collect(),
);
global.insert(key, paths.clone());
let mut local = self.cache.lock().unwrap();
*local = Some(paths);
}
}
struct MathTransition {
node: MathNode,
target_eq: String,
duration: Duration,
tween: Option<crate::engine::animation::SignalTween<f32>>,
}
impl crate::engine::animation::Animation for MathTransition {
fn update(&mut self, dt: Duration) -> (bool, Duration) {
if self.tween.is_none() {
self.node.start_transition(&self.target_eq);
self.tween = Some(self.node.transition_progress.to(1.0, self.duration));
}
self.tween.as_mut().unwrap().update(dt)
}
fn duration(&self) -> Duration {
self.duration
}
fn reset(&mut self) {
self.tween = None;
}
}
impl Node for MathNode {
fn render(&self, scene: &mut Scene, parent_transform: Affine, parent_opacity: f32) {
let color = self.fill_color.get();
self.rebuild_if_needed();
let cache_guard = self.cache.lock().unwrap();
let progress = self.transition_progress.get();
let base_opacity = self.opacity.get();
let pos = self.position.get();
let rot = self.rotation.get();
let sc = self.scale.get();
let anchor = self.anchor.get();
let mut min_x = f64::MAX;
let mut min_y = f64::MAX;
let mut max_x = f64::MIN;
let mut max_y = f64::MIN;
if let Some(c) = cache_guard.as_ref() {
for (glyph_transform, pb) in c.as_ref() {
let bounds = pb.bounding_box();
let p0 = *glyph_transform * vello::kurbo::Point::new(bounds.x0, bounds.y0);
let p1 = *glyph_transform * vello::kurbo::Point::new(bounds.x1, bounds.y1);
min_x = min_x.min(p0.x).min(p1.x);
min_y = min_y.min(p0.y).min(p1.y);
max_x = max_x.max(p0.x).max(p1.x);
max_y = max_y.max(p0.y).max(p1.y);
}
}
if progress < 1.0 {
let prev_cache = self.prev_cache.lock().unwrap();
if let Some(prev) = prev_cache.as_ref() {
for (glyph_transform, pb) in prev.as_ref() {
let bounds = pb.bounding_box();
let p0 = *glyph_transform * vello::kurbo::Point::new(bounds.x0, bounds.y0);
let p1 = *glyph_transform * vello::kurbo::Point::new(bounds.x1, bounds.y1);
min_x = min_x.min(p0.x).min(p1.x);
min_y = min_y.min(p0.y).min(p1.y);
max_x = max_x.max(p0.x).max(p1.x);
max_y = max_y.max(p0.y).max(p1.y);
}
}
}
let size_vec = if min_x == f64::MAX {
Vec2::ZERO
} else {
Vec2::new((max_x - min_x) as f32, (max_y - min_y) as f32)
};
let center_offset = if min_x == f64::MAX {
Vec2::ZERO
} else {
Vec2::new((min_x + max_x) as f32 * 0.5, (min_y + max_y) as f32 * 0.5)
};
let anchor_offset = anchor * size_vec * 0.5;
let local_transform = Affine::translate((pos.x as f64, pos.y as f64))
* Affine::rotate(rot as f64)
* Affine::scale_non_uniform(sc.x as f64, sc.y as f64)
* Affine::translate((-anchor_offset.x as f64, -anchor_offset.y as f64))
* Affine::translate((-center_offset.x as f64, -center_offset.y as f64));
let root_transform = parent_transform * local_transform;
if progress < 1.0 {
let prev_cache = self.prev_cache.lock().unwrap();
if let Some(prev) = prev_cache.as_ref() {
let mut prev_color = color;
prev_color.a = (color.a as f32 * base_opacity * (1.0 - progress) * parent_opacity)
.clamp(0.0, 255.0) as u8;
for (local_transform, pb) in prev.as_ref() {
scene.fill(
Fill::NonZero,
root_transform * *local_transform,
&Brush::Solid(prev_color),
None,
pb,
);
}
}
}
if let Some(c) = cache_guard.as_ref() {
let current_alpha = if progress < 1.0 {
base_opacity * progress
} else {
base_opacity
};
let mut current_color = color;
current_color.a =
(color.a as f32 * current_alpha * parent_opacity).clamp(0.0, 255.0) as u8;
for (local_transform, pb) in c.as_ref() {
scene.fill(
Fill::NonZero,
root_transform * *local_transform,
&Brush::Solid(current_color),
None,
pb,
);
}
}
}
fn update(&mut self, _dt: Duration) {}
fn state_hash(&self) -> u64 {
use crate::engine::util::hash::Hasher;
let mut h = Hasher::new();
h.update_u64(self.position.state_hash());
h.update_u64(self.rotation.state_hash());
h.update_u64(self.scale.state_hash());
h.update_u64(self.equation.state_hash());
h.update_u64(self.font_size.state_hash());
h.update_u64(self.fill_color.state_hash());
h.update_u64(self.opacity.state_hash());
h.update_u64(self.transition_progress.state_hash());
h.update_u64(self.anchor.state_hash());
h.finish()
}
fn clone_node(&self) -> Box<dyn Node> {
Box::new(self.clone())
}
fn reset(&mut self) {
self.position.reset();
self.rotation.reset();
self.scale.reset();
self.equation.reset();
self.font_size.reset();
self.fill_color.reset();
self.opacity.reset();
self.transition_progress.reset();
self.anchor.reset();
*self.cache.lock().unwrap() = None;
*self.prev_cache.lock().unwrap() = None;
}
}