use crate::engine::animation::{Node, Signal};
use glam::Vec2;
use std::sync::Arc;
use std::time::Duration;
use vello::kurbo::Affine;
use vello::peniko::Image as PenikoImage;
use vello::Scene;
use crate::engine::util::image_manager::ImageManager;
#[derive(Clone)]
pub struct ImageNode {
pub position: Signal<Vec2>,
pub rotation: Signal<f32>,
pub scale: Signal<Vec2>,
pub size: Signal<Vec2>,
pub image: Option<Arc<PenikoImage>>,
pub opacity: Signal<f32>,
pub anchor: Signal<Vec2>,
pub path: String,
}
impl Default for ImageNode {
fn default() -> Self {
Self {
position: Signal::new(Vec2::ZERO),
rotation: Signal::new(0.0),
scale: Signal::new(Vec2::ONE),
size: Signal::new(Vec2::ZERO),
image: None,
opacity: Signal::new(1.0),
anchor: Signal::new(Vec2::ZERO),
path: String::new(),
}
}
}
impl ImageNode {
pub fn new(pos: Vec2, path: &str) -> Self {
Self::default().with_position(pos).with_path(path)
}
pub fn with_position(mut self, position: Vec2) -> Self {
self.position = Signal::new(position);
self
}
pub fn with_rotation(mut self, angle: f32) -> Self {
self.rotation = Signal::new(angle);
self
}
pub fn with_scale(mut self, scale: f32) -> Self {
self.scale = Signal::new(Vec2::splat(scale));
self
}
pub fn with_scale_xy(mut self, scale: Vec2) -> Self {
self.scale = Signal::new(scale);
self
}
pub fn with_opacity(mut self, opacity: f32) -> Self {
self.opacity = Signal::new(opacity);
self
}
pub fn with_size(mut self, size: Vec2) -> Self {
self.size = Signal::new(size);
self
}
pub fn with_path(mut self, path: &str) -> Self {
self.path = path.to_string();
self.image = ImageManager::get_image(path);
if let Some(ref img) = self.image {
self.size = Signal::new(Vec2::new(img.width as f32, img.height as f32));
}
self
}
pub fn with_anchor(mut self, anchor: Vec2) -> Self {
self.anchor = Signal::new(anchor);
self
}
}
impl Node for ImageNode {
fn render(&self, scene: &mut Scene, parent_transform: Affine, parent_opacity: f32) {
let Some(ref img) = self.image else {
return;
};
let size = self.size.get();
let pos = self.position.get();
let rot = self.rotation.get();
let sc = self.scale.get();
let anchor = self.anchor.get();
let anchor_offset = anchor * size * 0.5;
let local_transform = Affine::translate((pos.x as f64, pos.y as f64))
* Affine::rotate(rot as f64)
* Affine::scale_non_uniform(sc.x as f64, sc.y as f64)
* Affine::translate((-anchor_offset.x as f64, -anchor_offset.y as f64));
let opacity = self.opacity.get();
let final_opacity = opacity * parent_opacity;
if final_opacity <= 0.0 {
return;
}
let transform = parent_transform
* local_transform
* Affine::translate((-size.x as f64 / 2.0, -size.y as f64 / 2.0))
* Affine::scale_non_uniform(
size.x as f64 / img.width as f64,
size.y as f64 / img.height as f64,
);
if final_opacity < 1.0 {
scene.push_layer(
vello::peniko::Mix::Normal,
final_opacity,
Affine::IDENTITY,
&vello::kurbo::Rect::new(-10000.0, -10000.0, 10000.0, 10000.0),
);
scene.draw_image(img, transform);
scene.pop_layer();
return;
}
scene.draw_image(img, transform);
}
fn update(&mut self, _dt: Duration) {}
fn state_hash(&self) -> u64 {
use crate::engine::util::hash::Hasher;
let mut h = Hasher::new();
h.update_bytes(self.path.as_bytes());
h.update_u64(self.position.state_hash());
h.update_u64(self.rotation.state_hash());
h.update_u64(self.scale.state_hash());
h.update_u64(self.size.state_hash());
h.update_u64(self.opacity.state_hash());
h.update_u64(self.anchor.state_hash());
h.finish()
}
fn clone_node(&self) -> Box<dyn Node> {
Box::new(self.clone())
}
fn reset(&mut self) {
self.position.reset();
self.rotation.reset();
self.scale.reset();
self.size.reset();
self.opacity.reset();
self.anchor.reset();
}
}