use motion_canvas_rs::prelude::*;
use std::time::Duration;
const CANVAS_WIDTH: u32 = 800;
const CANVAS_HEIGHT: u32 = 800;
const START_X: f32 = 150.0;
const END_X: f32 = 750.0;
const START_Y: f32 = 100.0;
const SPACING_Y: f32 = 80.0;
const ANIM_DURATION_GO: Duration = Duration::from_secs(2);
const ANIM_DURATION_RETURN: Duration = Duration::from_secs(2);
const WAIT_DURATION: Duration = Duration::from_secs(1);
fn main() {
let mut project = Project::new(CANVAS_WIDTH, CANVAS_HEIGHT);
let easing_configs = vec![
("Linear", easings::linear as fn(f32) -> f32),
("Sine InOut", easings::sine_in_out as fn(f32) -> f32),
("Quad InOut", easings::quad_in_out as fn(f32) -> f32),
("Cubic InOut", easings::cubic_in_out as fn(f32) -> f32),
("Quart InOut", easings::quart_in_out as fn(f32) -> f32),
("Expo InOut", easings::expo_in_out as fn(f32) -> f32),
("Back Out", easings::back_out as fn(f32) -> f32),
("Elastic Out", easings::elastic_out as fn(f32) -> f32),
("Bounce Out", easings::bounce_out as fn(f32) -> f32),
];
let mut balls = Vec::new();
let colors = vec![
Color::rgb8(0xe1, 0x32, 0x38), Color::rgb8(0x68, 0xab, 0xdf), Color::rgb8(0xe6, 0xa7, 0x00), Color::rgb8(0x20, 0xb2, 0xaa), Color::rgb8(0x99, 0xc4, 0x7a), Color::rgb8(0xff, 0xc6, 0x6d), Color::rgb8(0x25, 0xc2, 0x81), Color::rgb8(0xf2, 0xf2, 0xf2), ];
for (i, (name, _)) in easing_configs.iter().enumerate() {
let y = START_Y + (i as f32 * SPACING_Y);
let ball = Circle::default()
.with_position(Vec2::new(START_X, y))
.with_radius(20.0)
.with_color(colors[i % colors.len()]);
let label = TextNode::default()
.with_position(Vec2::new(START_X - 130.0, y))
.with_text(name)
.with_font_size(18.0)
.with_color(Color::rgb8(0xcc, 0xcc, 0xcc));
project.scene.add(Box::new(ball.clone()));
project.scene.add(Box::new(label.clone()));
balls.push(ball);
}
let balls_clone = balls.clone();
let configs_clone = easing_configs.clone();
project.scene.timeline.add(flows::loop_anim(
move || {
let balls = &balls_clone;
let configs = &configs_clone;
let right_anims = flows::all(
configs
.iter()
.enumerate()
.map(|(i, (_, easing))| {
let end_pos = Vec2::new(END_X, START_Y + i as f32 * SPACING_Y);
flows::with_easing(
*easing,
vec![balls[i]
.transform
.to(
Affine::translate((end_pos.x as f64, end_pos.y as f64)),
ANIM_DURATION_GO,
)
.into()],
)
})
.collect(),
);
let left_anims = flows::all(
configs
.iter()
.enumerate()
.map(|(i, (_, easing))| {
let start_pos = Vec2::new(START_X, START_Y + i as f32 * SPACING_Y);
flows::with_easing(
*easing,
vec![balls[i]
.transform
.to(
Affine::translate((start_pos.x as f64, start_pos.y as f64)),
ANIM_DURATION_RETURN,
)
.into()],
)
})
.collect(),
);
flows::chain(vec![
right_anims,
flows::wait(WAIT_DURATION),
left_anims,
flows::wait(WAIT_DURATION),
])
},
None,
));
project.show().expect("Failed to render");
}